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0
votes
Fixed

Versioned Linux libraries are ignored by the Editor when they are imported

Linux

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Jun 22, 2021

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Version/s: 2018.4, 2019.4, 2019.4.22f1, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Download the attached file (Plugins.7z) and extract its contents2. Open a new or an existing project3. Import ... Read more

1
votes
Not Reproducible

[iOS] Application crashes when calling Texture2D.GetNativeTexturePtr mul...

Profiling

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Sep 04, 2020

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Version/s: 2018.4, 2018.4.26f1

Reproduction steps:1. Open customer's attached project in "NUPforUnityLatest2018.zip"2. Build the project for iOS3. Deploy the proje... Read more

0
votes
Fixed

Crash on generating lighting in a scene with meshes that doesn't have UVs

Graphics - General

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Jun 07, 2020

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Version/s: 2018.4, 2018.4.20f1

Reproduction steps:1. Open the project attached by the user2. Open "chillroom broken"3. Click "Generate Lighting" in the Lighting Wi... Read more

0
votes
Fixed

IL2CPP does not correctly project WinRT system API errors to their C# types

IL2CPP

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May 19, 2020

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Version/s: 2018.4, 2018.4.21f1, 2019.3

How to reproduce:1. Open the attached "New Unity Project _MinRepro.zip" project2. Build to UWP3. Open the Visual Studio Solution fil... Read more

3
votes
Fixed

Editor crash when entering and exiting PlayMode for a few times with Mic...

Mono

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Mar 03, 2020

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Version/s: 2018.4, 2018.4.18f1, 2020.2

How to reproduce:1. Open the attached "BuildTestProject.zip" project2. Open "SampleScene" Scene3. Enter PlayMode -> Exit Playmode... Read more

0
votes
By Design

[IMGUI] Swatch Library file in Color picker palette is created but not s...

IMGUI

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Jun 08, 2020

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Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2019.4, 2020.1, 2020.2, 2020.2.0a14

Swatch Library file in Color picker palette is created but not shown in project when a library is made starting with invalid gameObj... Read more

0
votes
Fixed

[ARCore][Android] Application crashes when exiting the app

XR SDK

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Nov 07, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b4, 2020.1

Repro steps:1. Open QA attached project "repro_1197049"2. Build and Run the HelloAR scene on Android3. After the app launches press ... Read more

0
votes
By Design

[Vulkan] Using DrawMeshInstanced draws only one Mesh and then throws max...

Vulkan

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Nov 08, 2019

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Version/s: 2018.4, 2019.2, 2019.2.11f1, 2019.3, 2020.1

Reproduction steps:1. Open the attached project named Case_11973262. Open the instancing Scene3. Observe the Spheres in the Scene4. ... Read more

0
votes
By Design

Importing a FBX model will incorrectly strip a suffix from Node Name

Asset - Importers

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Jul 07, 2021

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Version/s: 2018.4, 2019.4, 2019.4.24f1, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached project "NodeNameTruncation.zip"2. Expand the in the Project View3. Observe the names of the c... Read more

0
votes
By Design

VideoPlayer frameReady events aren't triggered for an .mp4 video

Video

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Aug 03, 2020

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Version/s: 2018.4, 2019.4.4f1, 2020.2

Reproduction steps:1. Open user attached project and scene "VideoFrameReadyTest_Video1"2. Enter Play Mode3. Observe Console window4.... Read more

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