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[APV] Probes are not cleared after increasing Min Render Size
Ignore the project name, I repurposed the project from another bug. Also its optional. Repro: 1) Make sure APV debug is enabled 2) B... Read more
Vision build crashes with a non-actionable error
How to reproduce:1. Download and open the attached project2. Build and run the project on visionOS3. Observe the crash RequestCreate... Read more
[APV] Probes disappear after chaning subdivision levels
This should be reproducible in any APV project, adding mine for convenience. 1) Bake with 27m subdivision 2) Enable APV debug to see... Read more
[URP] Material with custom lighting Shader renders pink in the Player
How to reproduce:1. Open the “IN_63148” project2. In the Build Settings press Build And Run3 Observe the Player Expected result: tex... Read more
[Android] A black frame flashes when returning to the Unity Game Activit...
Reproduction steps:1. Open the attached “ASDQWE/NativeAndroidApp” project with Android Studio2. Press the “Run ‘app’” button3. In th... Read more
[Android] Crash on "/data/app/com.DefaultCompany.WebViewAndroid- 7uPuHQO...
How to reproduce:1. Open the “IN_63344” project2. Open the “SampleScene”3. In the Build Settings press “Add Open Scenes”4. In the “R... Read more
Importing URP Samples throwns errors
How to reproduce:1. Create new 3D URP Project2. Go to Package Manager and select Universal PR package3. Select the Samples tab4. Pre... Read more
”NavigationSubmitEvent” and “NavigationCancelEvent” events are called mu...
How to reproduce:1. Open the user’s attached “uitest1.zip” project2. Enter Play Mode3. Press the ESC or enter button4. Observe the C... Read more
[Linux] Camera spins when moving mouse in Sample Scenes (URP) template
{}Reproduction steps{}: Create a new Sample Scenes (URP) template Enter Play Mode Click on the Game view once, to enter first-person... Read more
Game/Scene View flickers when using multiframe rendering API
Note: this issue was originally reported to the Recorder team but can be reproduced when using only the multiframe API without the R... Read more
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