Search Issue Tracker
[WebGL] StateMachineBehaviours not executing
-e: see title -repro:--build & run test scene of attached project--Press the W key to run the animation.--NOTICE The animation i... Read more
[tvOS] 'UIBackgroundFetchResult' enum not available when building with X...
To Reproduce: 1. Build attached project for tvOS.2. Remove 'App Icons Source' and 'Launch Images Source' in Xcode build settings.3. ... Read more
[RenderTexture] Render Texture gets gradually darker
To reproduce:1. Run attached project2. Select the "testScript" GameObject, on this you can see that each "Center Camera Target" gets... Read more
Loaded and inactive canvas rect size is 0
How to reproduce:1. Open the attached project "CanvasSizeCheckAfterLoadScene.zip"2. Open and Play "CanvasRectCheck" scene3. Check th... Read more
Creation of LightingDataAsset blocks with modal window at the end of bake
To reproduce:1. Download project2. Open any scene3. Build lightingNotice that at the end of the build, a progress bar appears in the... Read more
[Win] All shortcut commands in editor don't work if mouse is being moved
To repro:1. Create new scene2. Select an object3. Duplicate it while moving mouse around (Ctrl+D)4. Notice that duplication doesn't ... Read more
DontDestroyOnLoad executed in edit mode makes GameObject disappear from ...
How to reproduce:1. Open the attached project2. Create empty game object in the scene3. Drag SceneManager.cs script to it4. Notice t... Read more
Enlighten Cluster mesh triangulation differs from original mesh and can ...
To reproduce: 1. Open attached project (754298.zip)2. Open "terrain_shadow" scene3. Open Lighting window4. In the Scene tab, click B... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow