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UnityPerMaterial does not support SRP Batcher when adding arrays
How to reproduce:1. Open the “1658228.7z“ project2. In Assets → Shaders select the “URPUnlitShaderColor“ Shader3. In the Inspector w... Read more
[URP Samples][NRP] Deferred not working on Android
Native render pass throws errors and renders artifacts when using Vulkan + deferred Step to reproduce: Pull the new URP Sample Scene... Read more
[Metal] Strip geometry is displaced when panning camera sideways
How to reproduce: Import the attached package Open 'New Scene' Drag 'New VFX 3' to the Scene and pan camera around sideways immediat... Read more
UnityLoader prevents 'use strict'
An accidental assignment to global scope prevents the 'use strict'; mode in script scope, and causes a small memory leak of a test G... Read more
[Quest 3] Two sets of Wall, Floor, and Ceiling Planes Post Automatic Roo...
Environment: OpenXR 1.8.2 Meta-OpenXR 1.0.0 Unity: 2023.3.0a9 cf945a5a9688 Device: Quest 3 Firmware Version: 57.0.0.0.355Firmware Bu... Read more
[Editor][Windows] After native titlebar change, multiple Unity windows s...
With the change enabling native titlebars on secondary windows in the Windows editor, every secondary window has its own entry in th... Read more
[MacOS] Blackboard: Delete function does not work in the "Attributes" or...
How to reproduce: Open HUB; Create 3D(HDRP) project; Create a visual effect graph in the "Project" window (Create->Visual Effects... Read more
PopupField<T>.value doesn't report changes to index properly
The PopupField<T>.value will change the index property, but won't report the change correctly, as it is comparing the new valu... Read more
"Generate Lighting" shown in Project menus, but only affects Scene
When we added a global hotkey for "Generate Lighting", we also added the ability to generate lighting data from the Assets menu. Unf... Read more
[HDRP][Water] Discrepancy in time scale in Water system when using Recor...
Repro steps :- Open any HDRP project- Download Water sample- Open Glacier scene- Open recorder and set a custom target framerate of ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved