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0
votes
By Design

On Android Input.GetTouch (i).deltaTime 0.00X value is always changing a...

Input

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Dec 21, 2015

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Version/s: 5.4.0b1

1. Run the attached project (or use any script that shows values of deltaTime variable of Input.GetTouch) on Android device2. Toucht... Read more

0
votes
Fixed

[Particles] Invalid AABB / InFinite errors in 5.3.1

Visual Effects - Legacy

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Dec 18, 2015

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Version/s: 5.3.1f1

When (some) particle systems are activated the Debug.Log spews Invalid AABB result / InFinite(d) errors. It seems to be only with pa... Read more

0
votes
By Design

BuildAssetBundles creates an extra empty assetbundle for the output folder

Asset Loading

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Dec 20, 2015

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Version/s: 5.3.1f1

Repro steps:1) Open the project2) Click Assets -> Build Bundles3) Notice in the Output folder there is empty Output assetbundle4)... Read more

0
votes
Not Reproducible

[tvOS] Artefacts on materials when running with GLES2/3

tvOS

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Dec 21, 2015

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Version/s: 5.3.1f1

To Reproduce: 1. Build the attached project for tvOS.2. Deploy with GLES2 backend.3. Observe that all the materials in the scene are... Read more

0
votes
Fixed

[Editor]Object reference missing after clicking on it and editing its an...

Animation

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Dec 19, 2015

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Version/s: 5.3.1f1

Reproduction steps:0) Look at atached gif.1) Open "Test" project, proceed to scene "Stage1"2) Click play - everything works as expec... Read more

6
votes
Fixed

Multiline Keyboard on iOS devices looks weird

Input

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Dec 21, 2015

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Version/s: 5.4.0b1

1. Run on some iOS device script that opens device`s keyboard with multiline:keyboard = TouchScreenKeyboard.Open("", TouchScreenKeyb... Read more

0
votes
By Design

[FrameDebugger] Displayed vertex and index counts are much larger than t...

Graphics - General

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Dec 21, 2015

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Version/s: 5.3.0f4

Static batch draw calls with just two cubes display vertex/index counts of 5000. Read more

0
votes
By Design

Builds compiled with 'Fast rebuild' don't start on low system resources.

WebGL

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Dec 18, 2015

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Version/s: 5.4.0b1

To reproduce:1. Open project2. Open scene "area 001"3. Build to webGL with fast rebuild enabled.4. Try to open in edge or mozilla (n... Read more

9
votes
Fixed

[Prefabs] OnWillSaveAssets doesn't work for Prefabs when applying any ch...

Assets Management

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Dec 15, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project2. Open 'Test' scene3. Drag 'TestPrefab' to the scene to create a game object4. Add or r... Read more

0
votes
Fixed

[Particles] Plane collisions spam error messages about Invalid AABB aabb

Shuriken

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Dec 12, 2015

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Version/s: 5.3.0f4

Open Scenes/scene_2button in attached project, hit play, lots of error messages. Read more

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