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On Android Input.GetTouch (i).deltaTime 0.00X value is always changing a...
1. Run the attached project (or use any script that shows values of deltaTime variable of Input.GetTouch) on Android device2. Toucht... Read more
[Particles] Invalid AABB / InFinite errors in 5.3.1
When (some) particle systems are activated the Debug.Log spews Invalid AABB result / InFinite(d) errors. It seems to be only with pa... Read more
BuildAssetBundles creates an extra empty assetbundle for the output folder
Repro steps:1) Open the project2) Click Assets -> Build Bundles3) Notice in the Output folder there is empty Output assetbundle4)... Read more
[tvOS] Artefacts on materials when running with GLES2/3
To Reproduce: 1. Build the attached project for tvOS.2. Deploy with GLES2 backend.3. Observe that all the materials in the scene are... Read more
[Editor]Object reference missing after clicking on it and editing its an...
Reproduction steps:0) Look at atached gif.1) Open "Test" project, proceed to scene "Stage1"2) Click play - everything works as expec... Read more
Multiline Keyboard on iOS devices looks weird
1. Run on some iOS device script that opens device`s keyboard with multiline:keyboard = TouchScreenKeyboard.Open("", TouchScreenKeyb... Read more
[FrameDebugger] Displayed vertex and index counts are much larger than t...
Static batch draw calls with just two cubes display vertex/index counts of 5000. Read more
Builds compiled with 'Fast rebuild' don't start on low system resources.
To reproduce:1. Open project2. Open scene "area 001"3. Build to webGL with fast rebuild enabled.4. Try to open in edge or mozilla (n... Read more
[Prefabs] OnWillSaveAssets doesn't work for Prefabs when applying any ch...
Steps to reproduce: 1. Open attached project2. Open 'Test' scene3. Drag 'TestPrefab' to the scene to create a game object4. Add or r... Read more
[Particles] Plane collisions spam error messages about Invalid AABB aabb
Open Scenes/scene_2button in attached project, hit play, lots of error messages. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code