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Currently playing Particles disappear and start playing again when the P...
How to reproduce: 1. Open the “ParticleSystemIssue.zip” project 2. Open the “TestScene” 3. Enter Play Mode 4. Observe the Game v... Read more
"Failed to read a chunk of type: Cell. Skipping the chunk" error is thro...
How to reproduce: 1. Open Aseprite 2. Create a Sprite and change the Z-index in any Cell 3. Create and open a new Unity Project ... Read more
Decal count causes assert when it goes over the max light limit
[https://forum.unity.com/threads/argumentexception-when-rendering-lots-of-runtime-lights-w-o-shadows.1462619/#post-9737638] Read more
URP Asset cannot be assigned to “Default Render Pipeline” property
How to reproduce: 1. Open the “URPAssetIssue“ project 2. Open the Project Settings window (Edit > Project Settings) 3. Select the... Read more
"BatchDrawCommand" error is thrown when opening a scene
How to reproduce: 1. Open the “IN-72440_repro“ project 2. Open the “Lightsmapper“ scene 3. Observe the Console Expected result... Read more
The Player Freezes when changing to Fullscreen using the "Screen.SetReso...
How to reproduce: 1. Open the “Test01.zip“ project 2. Build and run the “TestScene“ 3. Click on the “Fullscreen“ button 4. Click... Read more
Crash on mono_g_hash_table_find_slot when entering Play Mode
Reproduction steps: 1. Open the attached “repro-project“ 2. Open the “Assets/Scenes/SampleScene.unity“ scene 3. Enter Play Mode ... Read more
Builds in strict mode fail when lightmapper falls back to CPU
*Steps to reproduce:* 1. Build in strict mode ensuring that the lightmapper falls back to CPU 2. 3. *Actual results:* ... Read more
Clicking "Open Scene List" doesn't highlight the Scene List option in th...
Reproduction steps: 1. Open the attached “WebGLBufferUpdateTest.zip” Project 2. Open the Build Profiles Window (File > Build Profi... Read more
UI Builder Spacing/Border widgets are missing labels
*Steps to reproduce:* 1. Open the UI Builder 2. Add and select a VisualElement 3. Notice the Spacing and Border widgets are... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Crash on "libsystem_kernel.dylib`__pthread_kill" when playing multiple videos
- Raw Image that uses a Material with a custom Shader is invisible in Canvas when "Screen Space - Overlay" is set and the Player is in "Windowed" mode
- UI performance degradation when a graph asset has hidden VisualElements
- The CaptureScreenshot method scales UI incorrectly when using an orthographic camera and both superSize and canvas planeDistance are above 1
- URP Render Graph's ColorGradingLUT pass causes GC.Alloc every frame when a custom lookup texture is provided