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[Shadergraph] Keyword properties are stuck highlighted when a keyword no...
Repro steps: 1. Create a shadergraph 2. Create a boolean keyword 3. Drag the boolean keyword onto the graph 4. Select the boolean ke... Read more
Sub Graph Boolean Keyword default state is always disabled regardless of...
How to reproduce: 1. Open the user's attached "SubShaderKeywordBug" project 2. Open the "SampleScene" Scene 3. Observe the Cube in t... Read more
ShaderGraph with Unlit Material Type is SRP Batcher incompatible when a ...
How to reproduce: 1. Open a new URP project 2. Import the user's attached "HexagonsShader.shadergraph" 3. Select the "HexagonsShader... Read more
[ShaderGraph] You can connect nodes with output not applicable to the Ma...
You can connect nodes with output not applicable to the Master Node in the Sub-graph, but deleting that unapplicable node, creates "... Read more
[ShaderGraph] "ShaderGraphImporterEditor.OnInspectorGUI" exception is th...
"ShaderGraphImporterEditor.OnInspectorGUI" exception is thrown on deleting PBR-Graph/Unlit-Graph/Sub-Graph Steps to repro: 1. Creat... Read more
[ShaderGraph] Blackboard does not have search property field
How to reproduce: 1. Open attached project "SGBugs.zip" 2. In Project window, open "New Shader Graph" 3. In Shader Graph -> Blackbo... Read more
Conflicting implementation errors are thrown in Shader Graph when using ...
How to reproduce: 1. Open the user's attached project 2. In the Project view, open the folder "Bug" 3. Double-click the Asset "New S... Read more
NullReferenceException is thrown at Play Mode entrance when unfocused Sh...
How to reproduce: 1. Open the attached “SGTest” project 2. Open the “Assets → Test” Shader Graph located in the Project Browser 3... Read more
[Stacks] Deleting a stack node and then undoing throws Null Reference Ex...
Only reproduces in 20.2, does not reproduce in 20.1 Repro steps: 1. Open a shadergraph 2. Delete a stack node 3. Undo Expected resu... Read more
[Linux][Vulkan] Crash when docking Shader Graph window on a LWRP templat...
How to reproduce: 1. Open the originally attached project ('LWRPTest.zip') 2. Double click Paint1G_WAnim_Shader to open the shader g... Read more
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