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[VFX] Creating a Subgraph breaks connections/the Effect
[VFX] Creating a Subgraph breaks connections/the Effect To reproduce:1. Create a new project2. Install Visual Effect Graph Package3.... Read more
[VFX Graph] NullReferenceException error is thrown on saving Empty Subgr...
Unable to save VFX Subgraph Block along with NullReferenceException error on saving Empty Subgraph Block. Steps to repro:1. Create a... Read more
[URP] Particles' Depth Texture is not rendered when MSAA is enabled
How to reproduce:1. Open user's attached "VFXDepthExample.zip" project2. Open Scene "ParticleDepth"3. Notice that: Camera with MSAA ... Read more
[Block] Some blocks no longer have a default texutre assignment and thro...
Repro steps:1. Open a VFX Graph2. Add a Vector Field Force block in Update3. Observe the console errors:Compute shader ([System 2]Up... Read more
VFX Gradients no longer support HDR values
Repro steps:1. Create a VFX graph2. Select the Color over Lifetime block in the output3. Open the gradient and try setting any color... Read more
[VFX] "Thread group size must be above zero" error is thrown continuousl...
On enabling "Exact Fixed Time" Update Mode in the Inspector of "New VFX" Graph causes the Editor to throw "Thread group size must be... Read more
Capacity value of the Initialize Particle Node in the Visual Effect Grap...
How to reproduce:1. Open the attached "case_1394616" project2. Open the "New VFX" Visual Effect Graph in the Project Browser3. Chang... Read more
Directions in the Visual Effect Graph always propagate as Local when usi...
How to reproduce:1. Open the attached project "testingtest.zip"2. Open the "SampleScene" Scene3. Open the Assets/VFX/test.vfx4. Focu... Read more
ParticleStrip Quad doesn't get destroyed when explicitly setting alive a...
How to reproduce:1. Open user attached project2. Open Scene "RibbonPack" (Assets > Samples > RibbonPack)3. Enter Play Mode4. O... Read more
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