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Clicking on scene view when terrain is present crashes Unity
Steps to reproduce: 1. Create new project2. Add terrain to scene3. Click on scene view4. Unity crashes Regression introduced in: 5.4... Read more
[OcclusionCulling] Water object not culled anymore after scene reload
To reproduce:1. Open attached project2. Open Tmp scene3. Bake occlusion culling4. Ensure that water disappeared from scene on Occlus... Read more
NullReferenceException when calling Animation Event which uses not suppo...
Steps to reproduce: 1. Open attached project:2. Open scene "Scene"3. Select "GameObject" in hierarchy and open animation window to v... Read more
[MSE] GameObject marked as DontDestroyOnLoad is destroyed when unloading...
How to reproduce:1. Open the attached project2. Build project for any platform (both scenes)3. Press "Load Next Scene" button to loa... Read more
IMGUI pivot/scroll regression? (was: Camera moves sideways and text move...
Reproduction steps:1. Open attached "test" project.2. Open "Assets\1" scene.3. Click on "Cube" game object in the hierarchy tab and ... Read more
Crash when loading & unloading scenes from the script
To reproduce:1. Open attached project2. Open "SceneA" scene3. Play the scene4. The script will first additively load SceneB, after 3... Read more
[UWP][WSA] Scripts are referenced twice in built Unity C# Projects
If scripts are placed inside Plugins folder, they will be referenced twice in the C# Projects (Assembly-CSharp and Assembly-CSharp-f... Read more
MonoDevelop. Only second column is displayed in 2 column layout when MD ...
1) Open first and scripts in MD.2) Move second script to column 2 (View -> Editor Layout -> 2 columns).3) Close MD4) Open a th... Read more
[MSE] Changing Bounce intensity of a spotlight to 0 throws an error abou...
Steps to repro:1. Launch the attached project2. Open scene 2 which has a spotlight3. Change the bounce intensity to 0 Note that the ... Read more
NetworkHash128.ToString() leading zeroes are removed
Steps to reproduce:1) Open attached project2) scene 'main'3) play the scene4) check console for output Expected: 32zeroesActual: 16z... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open