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Frame rate is higher than expected in Play Mode when target frame rate i...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ Scene3. Enter Play Mode4. Open the Rend... Read more
[UVCS] Unity Version Control shows changed "Open XR Package Settings.ass...
Steps to reproduce:1. Create a VR template project and switch to Android Platform2. Install Unity's Version Control and set it up fo... Read more
The asset bundle building progress bar does not disappear when the bundl...
Reproduction steps:1. Open the attached project “MonoScriptCrash“2. Copy the contents of the “ExtraAssets folder” into the Assets fo... Read more
Terrain textures are not being rendered when the project is built
Reproduction steps:1. Open the “ReproProject“ project2. Build the project (File > Build Settings > Build)3. Run the built proj... Read more
Cannot navigate between installed and not installed platforms in Build P...
Reproduction steps:1. Open the “ReproProject“ project2. Open the Build Profiles window (File > Build Profiles)3. Select any not i... Read more
The Player crashes on Mesh::`vector deleting destructor' when quitting
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Build and Run4. Ob... Read more
Unnecessary elipses (...) in top bar menu UI
The following items should be changed to not have an ellipse (...) at the end: Unity: About Unity... Settings... Shortcuts... Manage... Read more
[URP][TAA?] Motion vectors cause GameObject flickering when in the Play ...
Reproduction steps:1. Open the attached “Flickering.zip” project2. Open the “SampleScene”3. Enter the Play mode4. Observe the “Cube”... Read more
Burst compilation process never finishes, freezes the editor
Reproduction steps: 1. Open the attached “TestProject.zip“ project2. Uncomment the 10th line in the “LayoutEngine.cs“ Script and sav... Read more
Build Profile list is showing the size collection field when it shouldn't
How to reproduce: Open the Build Profiles window and add a custom build profile. The window will show a size property that allows to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size