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Fixed
Fixed in 2022.3.22f1, 2023.2.16f1, 2023.3.0b7
Votes
5
Found in
2021.3.34f1
2022.3.18f1
2023.2.7f1
2023.3.0b4
Issue ID
UUM-61878
Regression
No
The Player crashes on Mesh::`vector deleting destructor' when quitting
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Build and Run
4. Observe Player
Expected result: The Player doesn't crash and quits automatically
Actual result: The Player crashes
Reproducible with: 2021.3.34f1, 2022.3.18f1, 2023.2.7f1, 2023.3.0b4
Reproducible with devices:
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: Exynos 9 (9825), GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
First few lines of the Stacktrace:
0x00007FFE8FA37CF7 (UnityPlayer) Mesh::`vector deleting destructor'
0x00007FFE8EF413CA (UnityPlayer) BatchDeleteStep2Threaded
0x00007FFE8F00322F (UnityPlayer) Thread::RunThreadWrapper
0x00007FFEE6057034 (KERNEL32) BaseThreadInitThunk
0x00007FFEE79826A1 (ntdll) RtlUserThreadStart
Notes:
- Reproduces with Windows Standalone Player, iOS, and Android
- Does not reproduce in Play Mode
- Reproduces with IL2CPP and Mono
Comments (7)
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Evaldas_Unity
Jul 05, 2024 10:05
Porting the fix required for this issue to 2021LTS is a very risky endeavor, due to the wide range of systems it would affect. As such we will not be doing that, since we could easily cause more harm than good by doing so. A workaround here is to simply ensure that any calls to Resources.UnloadUnusedAssets are being waited on rather than simply exiting the application.
imaginalis
Jun 25, 2024 08:18
How about fixing this issue in 2021 LTS?
majunfei
Apr 16, 2024 09:54
请修复 2021.3.X
zubrinovich
Mar 29, 2024 08:40
Please fix for 2021.3.X
gabriel4151
Mar 07, 2024 13:36
please fix for your LTS... 2022.3.X
Eldirfar
Feb 28, 2024 06:16
Please fix for 2021.3.X
Alan-Liu
Jan 26, 2024 11:08
Related forum thread: https://forum.unity.com/threads/native-crash-collisionmeshdata-cleanup.1384614/