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Shader Graph preview window is empty when using Deferred Rendering Path
Reproduction steps:1. Open the attached 'DefferedShaderGraph' project2. Observe the 'ShaderGraphTest' asset in the Shader Editor Exp... Read more
GameObjects aren't rendered in the Player when the Material Shader is cr...
How to reproduce:1. Open the user's attached "ShaderStrip" project2. Build and Run Expected result: Both Cubes are rendered in the P... Read more
Crash when undoing the creation of 3D TMP Text GameObject that's a child...
How to reproduce:1. Open project "Undo.zip"2. Open the "Cube" GameObject in the Prefab Mode3. In the "Cube" Prefab Hierarchy add Can... Read more
XR Interactor Reticle Visual not working with UI
I'm trying to create a reticle object using XR Interaction Toolkit for both 3D and UI interaction. I've setup my scene just as descr... Read more
ListView container is not resized when folding all elements after adding...
Reproduction steps:1. Open the attached 'Sandbox_2021' project2. Observe the 'Packages/Multiplayer Tools/NetStatsMonitor/Assets/Conf... Read more
Freelook jitter after enable
Freelook's Z value changes for one frame as it activates. [https://forum.unity.com/threads/free-look-camera-gimbal-lock-issue.1280882/] Read more
Sprite Atlas shows only first page in Preview within Inspector
Reproduction steps:1. Open the "spriteAtlasV2" project2. Click "Test" asset in the Asset folder3. In preview within Inspector select... Read more
[iOS] PVRTC RGBA 2bpp discards lowests 4 mips
How to reproduce:1. Open project "PVRTCBrokenDemo2.zip"2. Go to the Build Settings, add the "SampleScene" Scene to the Build, choose... Read more
[iOS] Additional "Depth only" HUD Camera flickers with Google Cardboard ...
How to reproduce:1. Open project "FlickerTest.zip"2. Build for iOS and deploy it to a device3. Press the "Skip" button and observe t... Read more
Loading large scenes takes too much time
How to reproduce:1. Open the attached "SceneLoad" project2. Observe the amount of time it takes to load the scene Expected result: L... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow