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NullReferenceException is thrown when drag-and-dropping Prefab into Prop...
How to reproduce:1. Open the user's attached "Blank" project2. Open the "Test -> Editor Window" custom window from the menu3. Dra... Read more
[UI Toolkit] Child Label of Visual Element gets height set to 0 when par...
Reproduction steps:1. Open the user attached project2. Open "UI/SpacesControlsUI" in UI Builder3. Enable Preview4. Hover over the bo... Read more
[UI Builder] The Slider dragger goes past the maximum possible position
How to reproduce:1. Open users attached project2. Open Assets > NewUXMLTemplate.uxml3. Enter Preview4. Slide the dragger to the t... Read more
Locale fallback chain doesn't work with multi levels
Reproduce steps: Open attached project Note that french canada is using french france as first fallback option and english as last f... Read more
File could not be read error is thrown when a 16 bit .tif file is presen...
Reproduction steps:1. Open users attached project2. Observe the Console window Expected result: No errors are thrown in the consoleA... Read more
Black Screen after relaunch app with addressable asset and localized string
Reproduce steps: open attached project Test Sample and open testscene. build addressables and then generate a android build open app... Read more
[UTF] LogAssert.Expect fails when called multiple times with asynchronou...
Reproduction steps:1. Open user-submitted project2. Open Test Runner window. Window > General > Test runner3. Select Play Mode... Read more
The Splash Screen settings are missing when using MacOS
How to reproduce:1. Open the attached project "SplashScreenBug.zip"2. Open "SampleScene" Scene3. Open the Player settings (Edit >... Read more
UI Builder window has very low frame rate when on macOS
Reproduction steps:1. Open the provided project2. Open "Window -> UI Toolkit -> UI Builder"3. Move around the elements of the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used