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[Backport] Repeat texture wrap mode set through TextureImporter in Asset...
Reproduction steps:1. Open project "AssetTextureWrap.zip"2. Open Scene "SampleScene"3. Observe Scene view Expected result: Texture i... Read more
[Backport] [iOS] Crash when launching Build with "Autoconnect Profiler" ...
Reproduction steps:1. Open the attached project "Case_1383511.zip"2. Set "Run in Xcode as" to "Debug" and enable "Autoconnect Profil... Read more
[Backport] Application freezes if using FMOD when accepting an incoming ...
How to reproduce:1. Open project "olaf-master.zip" from the user-provided link2. Go to the Build Settings (File>Build Settings)3.... Read more
[Backport] UI Builder breaks cursor's parameters in the .uss file when c...
How to reproduce:1. Open user's provided project "UI Tookit theme bug.zip"2. Open "SampleScene" Scene3. Open the theme1.uss file in ... Read more
[Backport] Particle System flickers/disappears when using Custom Simulat...
Reproduction steps:1. Download and open the attached "UIToolkit Bug.zip" project2. Select the "Pixel Cloud Shape Wizard Crown" game ... Read more
[Backport] Infinite loop not detected when importing ShaderGraph assets
Postprocessing materials and ShaderGraph assets can cause an infinite loop, where the same patch of assets is repeatedly imported an... Read more
[Backport] The BinaryReader read data to a Span <byte> is always zero
How to reproduce:1. Open project "ReadToSpan.zip"2. In the top Menu bar press Test>Test BinaryReader to Span Expected result: No ... Read more
[Backport] NullReference error is thrown when trying to delete an array ...
Reproduction steps:1. Open the user's attached project2. Open "Assets/Scenes/SampleScene"3. Select GameObject "Test" from the Hierar... Read more
[Backport] The Rect Transform and the Anchor Preset of a nested Canvas g...
How to reproduce:1. Open the attached project "case_1374782.zip"2. Open Scene "SampleScene"3. In the Hierarchy window drag "inner" G... Read more
Total Bake Time shows unrealistically low baking time
Steps to repro:1. Open the attached project and 'ProgressiveLightmappingExample' scene;2. In the Preferences window (Edit>Prefere... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List