Search Issue Tracker
Fixed
Fixed in 2021.3.10f1, 2022.1.18f1, 2022.2.0a16
Votes
0
Found in
2021.3.3f1
2022.1.1f1
Issue ID
UUM-862
Regression
Yes
Total Bake Time shows unrealistically low baking time
Steps to repro:
1. Open the attached project and 'ProgressiveLightmappingExample' scene;
2. In the Preferences window (Edit>Preferences...) click Clean Cache button;
3. In the Lighting window (Window>Rendering>Lighting) click Generate Lighting buttton;
4. Wait for the bake to complete;
5. Observe Total Bake Time at the bottom section of the Lighting window.
Expected result:
Total Bake Time shows realistic bake time values (e.g. 0:01:20).
Actual result:
Total Bake Time shows unrealistically low values (0:00:04). See attached screenshot.
Regression introduced in Version 2021.2.0b16
Notes:
- Reproducible in Version 2022.1.0a12, 2021.2.0b16;
- Not reproducible in Version 2021.2.0b15, 2021.1.26f1;
- Reproducible on Windows and macOS (Intel-based and Apple Silicon);
- Reproducible when baking with GPU Lightmapper; not reproducible when baking with CPU Lightnmapper.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection
Resolution Note (fix version 2021.3.10f1):
Fixed in: 2021.3.10f1