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Long-pressing j, p, q, f, x, v, b, m, or digits (0–9) fails in the Platf...
Steps to reproduce: Create a new project Open the Build Profile window (menu: File > Build Profiles) Select the "Add Build Profil... Read more
C# compiler constant folding issue with float operations
To reproduce: 1. Open the project, attached by the tester (ApproximatelyBug.zip)2. Open the "scene" scene3. Enter Play mode4. Observ... Read more
[WebGL + OSX] copy & paste for input broken
-e: across browser copy & pasting via cmd-key shortcuts is not working in all cases -repro:--open and build attached project/sce... Read more
[Android] The pen position of the Input System of a drawing pad is not g...
How to reproduce:1. Open the “TabletTest.zip“ project2. Open the “SampleScene“3. Connect the Wacom tablet to a testing device4. Buil... Read more
[UWP] [IL2CPP] MSAL: Error trying to serialize the value to be written t...
Steps to reproduce:1. Download attached project2. Build UWP project with IL2CPP backend.3. Edit Il2CPP file "\VS Solution\Il2CppOutp... Read more
[iOS] UnityEngine.iOS.Device.SetNoBackupFlag can't be called from backgr...
Reproduction steps: 1. Open the attached project.2. Build and run it for iOS.3. Click the "Set Flag" button.4. Check the console: Un... Read more
[particles] Wireframe view broken
The new wireframe view is only showing the orange outline and no wireframes. 1) Add a particle system2) Enable the wireframe tick bo... Read more
Relative Velocity spikes when there are a lot of RigidBody2D GameObjects...
Reproduction steps: Open the attached project Open the SampleScene.unity Scene, located in the /Assets/Scenes folder in the Project ... Read more
editor crashes on trying to open project on a very long path
-e: when you try to open a project on a very long path the editor crashes--tested and repro with 2019.4, 2020.3 and 2021.2--doesn't ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open