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0
votes
Fixed

Grab RenderTexture from a particle shader is executed even if the Partic...

Visual Effects - Legacy

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Jun 02, 2019

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Version/s: 2017.4.0f1, 2017.4.27f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached "BugParticleGrabPass.zip" project2. Open scene "SampleScene"3. Enter Play mode4. Open and enab... Read more

0
votes
Won't Fix

It is not possible to write Unit Tests in C# that Fakes modal dialogs

Unity Test Runner

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Jun 04, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.1.5f1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Download attached “UnitTestFaking.zip" project and open in Unity2. Open Test Runner3. Press EditMode tab4. Select "... Read more

0
votes
Duplicate

[Blendshapes] Mesh of fbx gets deformed during its animation when fbx is...

Mesh

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May 19, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Open attached project "GorwingOrYounging.zip"2. Open and Play "MyScene"3. In the bottom-right corner see the s... Read more

0
votes
Won't Fix

[XR][WindowsMR] XRSettings.eyeTextureWidth and eyeTextureHeight return i...

XR SDK

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Jun 07, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a4

Steps to reproduce:1. Download attached project2. Open SmapleScene3. Switch platform to UWP4. Make sure that XR support is enabled5.... Read more

0
votes
Fixed

Hitting the upper bound of Detail Meshes causes previously placed Detail...

Terrain

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May 18, 2020

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Version/s: 2017.4.39f1, 2020.1.0a14

The observed behavior isn't completely clear, when painting an absurd amount of Detail Meshes onto a Unity Terrain object it appears... Read more

0
votes
Fixed

GameObject's selection highlight rectangulates when texture is assigned ...

Graphics - General

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Sep 18, 2019

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Version/s: 2017.4.0f1, 2018.2.21f1, 2018.3.0b8

How to reproduce:1. Open the attached '185234-selection highlight.zip' project2. Open 'SampleScene' Scene3. Select 'Conifer_Needles_... Read more

0
votes
Fixed

[Android][IL2CPP] Environment.StackTrace doesn't return anything on 32-b...

Mobile

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Jul 24, 2019

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Version/s: 2017.4.7f1, 2017.4.29f1

Repro steps:1. Open attached project2. Make sure Scripting Backend is set to IL2CPP3. In Player Settings -> Target Architectures ... Read more

0
votes
Won't Fix

UNITY_IOS is defined and the Post-Processing code using UnityEditor.iOS....

iOS

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Jun 08, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.0f1, 2018.4.1f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

The UnityEditor.iOS.Xcode namespace contains useful classes to work with XCode projects and to automate certain Build post-processin... Read more

0
votes
Fixed

HLSLcc generated shader is not compiling due to undeclared variable 'u_x...

Android

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Jun 04, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.1f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce:1. Open attached project "HLSLccShaderOpenGLES-LWRP.zip"2. Build for Android3. Observe the shader errors via Logcat Exp... Read more

0
votes
Fixed

Crash on GetGoodPathNameForGUID when saving scene while loading a scene ...

Themes

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Jun 11, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a6

How to reproduce:1. Open attached project2. Add empty game object to SampleScene3. Save scene Reproducible with: 2017.4.29f1, 2018.4... Read more

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