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Errors are thrown in the console after opening a project with a read-onl...
How to reproduce:1. Create a new Unity project2. Go to the project folder3. Go to Library -> "SourceAssetDB" and right-click on i... Read more
Replacing a Timeline asset makes the replacing/new asset undeletable
Steps to repro: 1. Open any/new project2. Select a Gameobject without a Timeline/Director3. In the Timeline window, hit Create (just... Read more
DS4 connected via DualShock4 wireless adaptor not working with Input System
How to reproduce:1. create new project with Input System2. open Gamepad visualizer or the input debugger3. Try to use the DS4 contro... Read more
[2D] Sprite Library blending float values have to match exactly for the ...
Reproduction steps:1. Open the project in "2021.1.zip"2. Open SampleScene and enter play mode3. Inspect the blend value Expected res... Read more
[Input System] Three events are logged for every phase change of the act...
How to reproduce:1. Open the attached project "tripleinput.zip"2. From the Project tab, open Assets/Scenes/SampleScene.unity3. Enter... Read more
Day names are returned as empty strings when using 'th-TH', 'ar-SA' or ...
How to reproduce:1. Open the attached 'TestGlobalization_UnityProject.zip' project2. Open 'SampleScene'3. Enter the Play mode4. Obse... Read more
ValueChangeCallback gets invoked when the CreateInspectorGUI takes ~50ms...
Reproduction steps:1. Open user's project "UI Toolkit Bug Repro.zip"2. Open Window/Package Manager and make sure that the UI Toolkit... Read more
Player Development Console doesn't scale with Display Scaling
Reproduction steps:1. Open windows Display Settings and set scaling to 100%2. Open attached Project "ConsoleScaling"3. Build a Devel... Read more
Crash on mono_gc_wbarrier_range_copy when reimporting changed script
How to reproduce:1. Open the attached project from "case_1322471.zip"2. Open scene "SeaGauntlet" under "Assets/Scenes"3. Enter Play ... Read more
Moving MonoBehaviour to Assembly breaks Event Listener when a method has...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene'3. In the Hierarchy select Canvas > Button4. Observe the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS