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[Android] Crash due to running out of memory when compiling shaders for ...
How to reproduce:1. Open the “ReproProject.zip“ project2. Build for Android Expected result: The “.apk“ builds successfullyActual re... Read more
[iOS] Unity UI ScrollRect is very unresponsive to finger flick gestures ...
Reproduction steps:1. Open the attached project "Scroll-Repro.zip";2. Open the SampleScene;3. Make a build for iOS;4. Launch the bui... Read more
[iOS] Memory leak when playing multiple videos simultaneously
How to reproduce:1. Open the attached Project "video_leak_sample_2.zip"2. Build and Run the Scene "SampleScene" on iOS3. In Xcode, o... Read more
ManualCamera.Render() Camera does not invoke image effects
Steps to reproduce : 1) Download attached project "OnRenderImage.zip" and open in Unity.2) Open scene "test" and press Play.3) In Hi... Read more
[Mono] [Coverage] Crash on scripting_profiler_get_coverage when calling ...
How to reproduce:1. Open the "mono_profiler_coverage_crash_on_EditorApplication_SaveAssets.zip" project2. Enable Code Coverage (Pref... Read more
Unlit Shader error is thrown in the Console after Mixed Reality Template...
Steps to reproduce: Create Unity project using Mixed Reality template Wait for the project to load Observe the Console window Actual... Read more
Editor Crashes when assigning an SRP asset which calls a Cull method wit...
How to reproduce:1. Open the attached project named "Case_1218248"2. Open Project Settings -> Graphics and set the used SRP asset... Read more
[XR][URP][Quest] MSAA doesn't get applied when using Opaque Textures
Repro steps:1. Open user attached project "URP.MSAA.opaque_texture"2. Build and Run on Quest 1 or 23. Observe the game in the headse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used