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0
votes
By Design

Shadows are rendered behind a Mesh when its Shader is Unlit, and the Ren...

Progressive Lightmapper

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Mar 28, 2022

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Version/s: 2019.4, 2020.3, 2020.3.31f1, 2021.2, 2022.1, 2022.2

How to reproduce:1. Open the user's attached "bake_alpha" project2. Open the "bake" Scene3. Open the "Window -> Rendering -> L... Read more

0
votes
Fixed

[Mesh] Setting mesh.uv throws Null Reference exception

Graphics - General

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Dec 29, 2015

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Version/s: 5.4.0b1

To reproduce:1. Open attached project2. Add DoPlace component to any game object3. Press play4. Notice exception in console Regressi... Read more

8
votes
By Design

[LoadSceneAsync] allowSceneActivation flag is ignored in Awake()

Scene Management

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Dec 13, 2015

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Version/s: 5.3.0f4

Repro steps:1) Open the project and scene Awake in it2) Play and notice that exception appeared (ERROR ERROR ERROR)3) Stop and load ... Read more

0
votes
By Design

Sprites have different pixel density when using the same Pixel Per Unit ...

2D

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May 21, 2020

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Version/s: 2018.4, 2018.4.13f1, 2020.2

How to reproduce:1. Open the attached project "case_1249251-Project.zip"2. Extract the "SpritePostProcess.cs.zip" located in the Ass... Read more

0
votes
By Design

NGUI Prefabs does not support Prefab Mode.

Asset - Database

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Nov 09, 2018

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Version/s: 2018.3.0a10, 2018.3.0b8

How to reproduce:1. Open user's attached 'TurnBasedBattle.zip' project2. Open 'TurnedBasedBattle' scene3. Expand 'Root' object in th... Read more

0
votes
By Design

TMP Input Field is moving Text and Caret UI positions for each new line ...

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Nov 27, 2024

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Version/s: 2021.3.46f1, 2022.3.53f1, 6000.0.30f1, 6000.1.0a7

Reproduction steps:1. Open the attached “InputFieldCaret.zip” project2. Open the “SampleScene”3. Enter the Play mode4. In the Input ... Read more

5
votes
Fixed

[iOS] Using four finger gesture to switch between apps produces black sc...

iOS

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Jun 20, 2016

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Version/s: 5.2.4f1

Steps to reproduce: Note: make sure 'Multitasking Gestures' are enabled on the device in Settings > General. 1) Open any existing... Read more

0
votes
Fixed

OffMeshLink does not calculate the path correctly after carving a NavMes...

AI Navigation

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May 22, 2020

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Version/s: 2017.4, 2019.3.0f6, 2020.2

How to reproduce:1. Open user-submitted project (New Unity Project.zip)2. Open the scene.unityscene3. In the Scene View note the red... Read more

0
votes
Fixed

[Graphics] DrawMesh crashes editor if material is not valid or null

Graphics - General

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Dec 24, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Download and import attached project. (repro-case_756849-DrawMesh.zip)2. Open scene: main3. Press play. Crash... Read more

1
votes
Fixed

[ReflProbes] Deferred reflections wrong (since 5.2) if last object in G-...

Shadows/Lights

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Dec 26, 2015

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Version/s: 5.3.1f1

Steps to reproduce:1. Download and open attached project "Flickering.zip"2. Open scene "First" and move around camera in scene view3... Read more

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