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[2D][SpriteShapeProfile] Errors occurs when adding range on Reset-ed Pre...
[2D][SpriteShapeProfile] Errors occurs when adding range on Reset-ed Preset of the SpriteShapeProfileRepro Steps:1. Start a new 2D p... Read more
[Rendering Debugger] [Android] Hard to open Debugger UI on some Android ...
Hard to open Debugger UI when FPS are low because touch events get missed. You need to tap the screen quickly around 7 times in case... Read more
[Vulkan][Android][Mali]Meshes stop being rendered using DrawMeshInstance...
To reproduce:1. Open the QA's attached project2. Make sure Android graphics API is set to Vulkan and any others are not in the list3... Read more
Normal from Height Node causes visual artifacts when using ShaderGraph w...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/[1] Scenes/[D] ShaderTest“ scene3. Zoom in and out towards ... Read more
[Documentation][Android] Proximity sensor values are not updating on som...
Reproduction steps:1. Open the attached project "InputSystem-TestProject"2. Build and Run3. Scroll down and select "Android Proximit... Read more
[Build Profiles] UWP build target is visible on unsupported platforms
Steps to reproduce: Open any project (on Mac or Linux) Go to File>Build Profiles... Observe that Universal Windows Platform is av... Read more
[Doc] Opening reference for probe volume components links to missing page
Steps to reproduce: Open a URP Unity Project Add a new Empty GameObject to the scene via GameObject > Create Empty In the Inspect... Read more
[URP] LineRenderer shadow flicker when using Directional Light and Spot ...
How to reproduce:1. Open the user's attached "LineRenderer_Shadow_URP_2020.2.2.zip" project2. Open the "LineRenderer_Shadow" Scene3.... Read more
Localized Asset Reference is missing in the Localize Texture component i...
How to reproduce:1. Open the project "Localization_2019.3.1f1"2. Open the scene "SampleScene"3. Select the GameObject "RawImage" in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject