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Tooltips sometimes display additional black/grey/clear sections which ca...
Steps to reproduce: Create a new URP Project. Either: Window > Analysis > Render Graph Viewer. Hover over the X axis text labe... Read more
Services Window breaks and shows an indefinite "Loading..." label when d...
How to reproduce:1. Create a new project2. Open the Services window3. Undock it and dock it again4. Observe the Services window Expe... Read more
EditorGUIUtility.PingObject on a Hierarchy object is visually offset
How to reproduce:1. Open attached project "PingObjectOffset.zip" and scene "SampleScene"2. In the Hierarchy window, select "SampleOb... Read more
[ImageEffects] Quality Settings AA causes SMAA temporal to flip the came...
(5.4) In forward rendering path, If Anti-aliasing is enabled in Project Settings > Quality Settings, any SMAA temporal type cause... Read more
GameObject becomes darker when building with Command Line
Reproduction steps:1. Open the user's project "BuildBug.zip"2. Open the "SampleScene" Scene from Assets > Scenes3. Double click o... Read more
Profiler fails to pull data from the Player when Building And Running a ...
Reproduction steps:1. Create a new 3D (URP) project2. Go to File > Build Settings and enable the “Development Build“ and “Autocon... Read more
"System.Reflection.TargetInvocationException" is thrown when "Opsive.Sha...
How to reproduce:Open the attached project "My project (1).zip" Expected results: No errors thrown in the Console windowActual resul... Read more
[Android] Crash on Android when IL2CPP fails to initialize
Reproduction steps:1. Open the attached project “ReproProject”2. Ensure the “IL2CPP” Scripting backend is selected3. Build the App a... Read more
[Shuriken] Visual artifacts and popping effect when particles overlap ea...
Steps to reproduce: 1. Download and import attached project.2. Open scene: PartTest3. Press play4. Try to disable some game objects ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject