Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.2.0b10
2023.1.0a15
Issue ID
UUM-17163
Regression
Yes
"System.Reflection.TargetInvocationException" is thrown when "Opsive.Shared.Editor.UIElements.dll" is included in the project
How to reproduce:
Open the attached project "My project (1).zip"
Expected results: No errors thrown in the Console window
Actual results: "System.Reflection.TargetInvocationException" is thrown in the Console window
Reproducible with: 2022.2.0a4, 2022.2.0b10, 2023.1.0a15
Not reproducible with: 2020.3.41f1, 2021.3.12f1, 2022.1.20f1, 2022.2.0a3
Reproducible on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
When referencing individual DLLs from Unity modules, there is a risk that precompiled code gets broken when types are moved from a module to another.
Referencing "monolithic" Unity DLLs which contain all the types allows you to be protected from that kind of issue. These DLLs are located in the Unity installation folder (Managed/UnityEngine.dll and Managed/UnityEditor.dll).