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Shader variants causes freeze on Android devices with PowerVR GPU when G...
How to reproduce:1. Open the user's attached "TestTile.zip" project2. Open the Build Settings (File->Build Settings...)3. Make su... Read more
[WebGL] "Kernel 'MultiScaleVODownsample1' not found" error is thrown whe...
Reproduction steps:1. Open the user's attached project2. Observe the Console window Expected result: No errors are thrown in the Con... Read more
Shaders with #include "UnityCG.glslinc" fail to run when building for WebGL
Reproduction steps:1. Open the attached project2. Build and Run for WebGL Expected result: Build runs successfullyActual result: Bui... Read more
[Linux] GameObjects with transparency are not included in WebGL build wh...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/MinimumFunctionBugReport3. Press the Play button and observ... Read more
Load / Store debug feature shows invalid textures that should be valid u...
No description entered in Cloud incident. Read more
PlayerSettings.SetScriptingDefineSymbols doesn't set symbols when buildT...
How to reproduce:1. Open the user-submitted project2. Open the Build Settings window and change the Platform to 'Windows, Mac, Linux... Read more
Font Data is forced to be included when building to Dedicated Server pla...
How to reproduce:1. Open the user's attached project2. Go to File -> Build Settings3. Switch platform to Dedicated Server, set Ta... Read more
Crash on mono_class_is_subclass_of_internal when having ISerializationCa...
Reproduction steps:1. Open the user's attached project2. Open "Assets/Ouroboros/Battle Board/Scenes/Battle Board" scene3. Enter Play... Read more
[Being Backported] AssetBundle.LoadFromFileAsync causes errors when bund...
How to reproduce:1. Open the user’s attached project2. Open scene Scenes/SampleScene3. Go to Tools -> Build Asset Bundles4. Press... Read more
NullReferenceException thrown when SerializedProperty.boxedValue is set ...
Reproduction steps:1. Open the attached project "1420665.zip"2. Select a GameObject in the Hierarchy window3. Click "Example\\Log Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject