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[Android] READ_EXTERNAL_STORAGE gets added twice to android manifest whi...
Steps to reproduce:1. Open user attached project and build it with development build unchecked2. Open Android Studio3. Go to Build -... Read more
Missing auto-updater for UNITY_APPLY_DITHER_CROSSFADE (unitycg.cginc hel...
How to reproduce:1. Open user-supplied project2. Load scene "Test (Dither)"3. Select "LOD Group" in the Hierarchy window4. Slowly sl... Read more
Backport Previoous Frame Remap functions for Foveated Rendering
Missing previous frame versions of the UV remap functions in FoveatedRendering_Metal.hlsl (RP Core) Read more
Caret moves by a character when typing "." and any number into 'Grid and...
Steps to reproduce:1. Create a new project2. In the Scene Toolbar, find the “Grid and Snap” input field3. Delete the “0” from the in... Read more
Realtime Shadows pass through lightmaped objects in mixed lighting
To reproduce:1. Unzip and open attached Unity project2. Open Lightmaperror scene3. Wait till baking is done Expected : Shadows from ... Read more
[NetworkClient] MsgType.Disconnect is returned if connections times out ...
Steps to reproduce: 1. Open attached project2. Open scene "bug"3. Run it and wait until connection to non-existing server times out4... Read more
Editor Crashes when particle system duration field is cleared after ente...
Reproduction steps:1. Open user's attached project "ParticleSystemBug.zip" and scene "SampleScene"2. Enter Play Mode3. In Hierarchy ... Read more
Non Kinematic GameObject with Fixed Joint moves too far away from the or...
Steps to reproduce:1. Download and open the user's project "Test Physics.zip"2. Open Assets/Scenes/SampleScene.unity3. Click on Play... Read more
Tick indicating active tilemap in Tile Palette does not update
Tick indicating active tilemap in Tile Palette does not update 1. Open attached project, open scene "1"2. Window > Tile Palette3.... Read more
Add component RectTransform can't be undone for a prefab instance in hie...
To reproduce:1. Create a new project.2. Create empty GameObject.3. Make a prefab of it.4. Select instance of a Prefab in Hierarchy, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code