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15
votes
Fixed

Crash when accessing transform component after calling Resources.UnloadU...

Scene Management

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Aug 04, 2022

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Version/s: 2018.4.23f1, 2021.3.4f1, 2022.1.19f1, 2023.1.0a6, 2023.2.0a1

Reproduction steps: download and open the attached project switch to android platform and make a build install the apk to an android... Read more

13
votes
Feature Request

[XRSDK] URP Camera with a renderTexture does not render in stereo in SPI...

SRP XR

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Sep 18, 2022

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Version/s: 2020.3.38f1, 2021.3.8f1, 2022.1.15f1, 2022.2.0b8, 2023.1.0a11, 2023.2.0a1

Steps to reproduce:1. Open the attached user's project "StereoRenderTextureTest.zip"2. Enter Play Mode with a Quest 1/2 attached usi... Read more

14
votes
Won't Fix

Camera.Render throws "Screen position out of view frustum" error when pr...

RP Foundation

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Jun 01, 2022

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Version/s: 2020.3.35f1, 2021.1.16f1, 2021.2.0b5, 2022.1.0a4

How to reproduce:1. Open the attached project's Scene labeled "main"2. Enter the Play Mode3. Inspect the Console Window4. Review the... Read more

13
votes
Fixed

Textures are not generated when Naming option in Import Settings of an F...

Asset Importers

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Jun 06, 2022

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Version/s: 2021.3.4f1, 2022.1.4f1, 2022.2.0a16

How to reproduce:1. Open the attached project ("FBX-FBM-Remove.zip")2. Observe that there are 3 Texture files in the "100000.fbm" fo... Read more

12
votes
Fixed

[Android] SByte type is considered to be not primitive when compiling IL...

IL2CPP

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Aug 26, 2022

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Version/s: 2020.3.39f1, 2021.3.9f1, 2022.1.15f1, 2022.2.0b6, 2023.1.0a9

How to reproduce:1. Open the user’s attached “Buffer.BlockCopy Bug” project2. Build and Run the “SampleScene” Scene on Android3. Obs... Read more

25
votes
Postponed

[NavMeshSurface] Trees placed on Terrain are not taken into account when...

AI Navigation

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Jun 13, 2016

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Version/s: 5.5.0a1, 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

How to reproduce:1. Open the attached project (TreeTest.zip)2. Open scene Scenes/SampleScene3. In the Hierarchy window, double-click... Read more

11
votes
Fixed

[Ventura][Intel] Shader Graph nodes connections are not visible when usi...

UI Toolkit Framework

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Nov 10, 2022

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Version/s: 2020.3.41f1, 2021.3.13f1, 2022.1.22f1, 2022.2.0b15, 2023.1.0a9

Reproduction steps: Open the user’s attached project Open “Assets/Shaders/CharacterShader” Shader Graph Inspect the Shader Graph win... Read more

12
votes
Won't Fix

Identical Asset bundles differ bitwise when building Addressable content

uGUI

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Aug 24, 2021

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Version/s: 2020.3.17f1, 2021.1.17f1, 2021.2.0b9, 2022.1.0a5, 2023.1.0a1, 2023.2.0a1, 2023.3.0a3

How to reproduce:1. Open the user's attached project2. Open Scenes/SampleScene3. Go to Window -> Asset Management -> Addressab... Read more

11
votes
Won't Fix

[iOS] Freeze when compiling shaders

Metal

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Aug 12, 2022

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Version/s: 2021.3.8f1, 2022.1.13f1, 2022.2.0b5, 2023.1.0a6

How to reproduce: 1. Download and open the attached "AUPFreeze2.zip" project2. Build and deploy the project to iOS3. Observe the fre... Read more

11
votes
Fixed

[Android][IL2CPP] System.Threading.ThreadPool sometimes causes Player to...

IL2CPP

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Aug 04, 2022

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Version/s: 2020.3.37f1, 2021.3.8f1, 2022.1.12f1, 2022.2.0b3, 2023.1.0a4

How to reproduce:1. Open the user’s attached “threadpool-crash” project2. Build and Run the “SampleScene” Scene on Android device3. ... Read more

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