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AlphaClipTreshold does not update after connecting nodes to Master's Alp...
How to reproduce: 1. Create a new URP/HDRP project 2. Create a new PBR Graph 3. Set the AlphaClipTreshold value in the Master node t... Read more
Conflicting implementation errors are thrown in Shader Graph when using ...
How to reproduce: 1. Open the user's attached project 2. In the Project view, open the folder "Bug" 3. Double-click the Asset "New S... Read more
ShaderGraph with Unlit Material Type is SRP Batcher incompatible when a ...
How to reproduce: 1. Open a new URP project 2. Import the user's attached "HexagonsShader.shadergraph" 3. Select the "HexagonsShader... Read more
Terrain holes are not rendered in Build when the Shader Graph package is...
To reproduce: 1. Open the project “IN-10461” 2. Build And Run 3. Observe holes in the terrain 4. Install the Shader Graph package in... Read more
[ShaderGraph] Main Preview window doesn't scale with Shader preview to i...
Reproduction steps: 1. Import the provided custom package "New.unitypackage" 2. In the Project window under "Shaders/Breathing" open... Read more
Custom function node's string edit fields wraps entered text
Version tested 2023.2.0a10 Steps to repro: 1) Open any SRP template 2) Create a new SG 3) Create a custom node, set its ... Read more
[UX] The Graph Inspector window jitters when it is clipped and the SG wi...
Repro steps: 1. Create any ShaderGraph asset and open it. 2. Make sure the Graph Inspector window is visible 3. Resize the Shader Gr... Read more
[Shadergraph] [Searcher] Autocomplete text is different size/font from t...
Does not reproduce in Version: 2021.1.8f1.2516 Reproduces in SRP2Core with Version: 2021.2.0b1.3029 Repro steps: 1. Open the search... Read more
[Shader Graph] Custom Function's Object select window doesn't update the...
Steps to reproduce: 1. Download 2019.2.0f1.zip 2. Create a shader graph and add Custom Function 3. Press the Gear button 4. Open Sou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Variable is set to a different value from the selected enum value in the Editor dropdown
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used