Search Issue Tracker
Fixed in 8.2.0
Votes
0
Found in [Package]
6.9.0
Issue ID
1176129
Regression
No
[Shader Graph] Custom Function's Object select window doesn't update the object input field
Steps to reproduce:
1. Download 2019.2.0f1.zip
2. Create a shader graph and add Custom Function
3. Press the Gear button
4. Open Source input fields selection window
5. Select any script (do not close object selection window)
6. Select another script
Expected results: Whit new script selection Source input field is updated in the shader graph
Actual results: Just the first-time Source field is updated.
Reproduced with: 2019.3.0a12, 2019.2.1f1
Reproduced with Shader graph version: 7.0.1, 6.9.1, 6.9.0 (in older versions of shader graph Custom Function node does not exist)
Note:
- With different nodes and Object input field, this issue isn't reproducible in Shader Graph
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Audio Mixer does not change volume when lowering volume on an Audio Mixer loaded from AssetBundles
- Error “Value cannot be null. Parameter name: key UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)” thrown and Addressables build fails when "Include in Build" is disabled and using Addressables For Android package
- “error CS0433: The type 'CodeBinaryOperatorType' exists in both 'System.CodeDom and 'System" compilation errors are thrown when opening a specific project
- Metal Vertex Shader warning is being thrown when creating a VR Template Project
- Asset database warning is thrown when declaring font variable in the USS text file
Resolution Note (fix version 8.2.0):
That's frustrating but since the workaround is pretty easy it's not a huge priority right now. Please re-open with higher priority if this is a blocker for you.