Search Issue Tracker
Fixed in 8.2.0
Votes
0
Found in [Package]
6.9.0
Issue ID
1176129
Regression
No
[Shader Graph] Custom Function's Object select window doesn't update the object input field
Steps to reproduce:
1. Download 2019.2.0f1.zip
2. Create a shader graph and add Custom Function
3. Press the Gear button
4. Open Source input fields selection window
5. Select any script (do not close object selection window)
6. Select another script
Expected results: Whit new script selection Source input field is updated in the shader graph
Actual results: Just the first-time Source field is updated.
Reproduced with: 2019.3.0a12, 2019.2.1f1
Reproduced with Shader graph version: 7.0.1, 6.9.1, 6.9.0 (in older versions of shader graph Custom Function node does not exist)
Note:
- With different nodes and Object input field, this issue isn't reproducible in Shader Graph
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (fix version 8.2.0):
That's frustrating but since the workaround is pretty easy it's not a huge priority right now. Please re-open with higher priority if this is a blocker for you.