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[Addressables] Binary catalog is much larger than the old .json catalog
How to reproduce: 1. Open the attached project “TestBinaryCatalog3.zip“ 2. Make sure Addressables 1.21.2 is installed 3. Build Ad... Read more
UnityEngine.AddressableAssets.InvalidKeyException is thrown when loading...
Reproduction steps: 1. Open the user’s attached project 2. Enter Play Mode 3. Observe the Console Expected result: Unity loads the ... Read more
[Addressables] Addressables are not using a Custom AssetBundle Provider ...
Reproduction steps: 1. Open the attached project "AddressablesBug.zip" 2. Delete old AddressableAssetsData folder 3. Create Addressa... Read more
Building a prefab using the addressable system with a MenuItem script th...
Steps to reproduce: 1. Open the attached project "Case_1208938" 2. Navigate to Windows-> Asset Management and open the Addressable w... Read more
"Value cannot be null. Parameter name: _unity_self" error is logged in t...
Reproduction steps: 1. Open the “UITKTest” project 2. Build and run the Player (File > Build And Run) 4. In the Player, open the Bro... Read more
[Addressables] "Addressables.LoadSceneAsync" is not updated when an exce...
Reproduction steps: 1. Open "1193871" project 2. Rebuild Addressables 3. Enter Play mode Expected Result: Error log is thrown ("No ... Read more
[Addressables] Colliders of buttons are misplaced in AddressableAssetSet...
Colliders of buttons are misplaced in AddressableAssetSettings window, button icons are not clickable, user have to click on text S... Read more
AssetBundles unloading time is a lot longer than loading time when unloa...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Build And Run the Player (File > Build And Run) 3. In the Player, ... Read more
AssetReferenceT shows the name of the first sub-asset instead of the nam...
Reproduction steps: 1. Open the attached project “AssetRepro“ 2. Open “Assets/New My Scriptable Object.asset“ in the Inspector win... Read more
[Addressables] Bundle Naming Mode has a different mode selection when si...
Reproduction steps: 1. Open the user’s attached project. 2. Go to Window > Asset Management > Adressables > Groups 3. Select any ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used