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UI elements jittering when using Cinemachine Pixel Perfect camera with U...
How to reproduce: 1. Open the project "IN_33963" 2. Enter the Play Mode 3. Move with the "A" and "D" keys Expected result: UI ... Read more
Anti-aliasing doesn't work when using 2D Pixel Perfect
How to reproduce: 1. Open the attached project “PixelPerfect” 2. Open the “TestAaScene” 3. On the Game Window zoom in to the Game... Read more
Materials using ShaderGraph are not displayed by Pixel Perfect Camera wh...
To reproduce: 1. Open the project “Wrong ScreenPosition scale” 2. Open the “TestScene” (Assets → Scenes) 3. Enter Play mode Ex... Read more
Pixel Perfect Camera Height is updated on the third frame
How to reproduce: 1. Open the attached "Ticket Project.zip" Project 2. Open the "TestScene" scene 3. Change the resolution to 1280x7... Read more
Debug Lines are not drawn inside the screen when using Pixel Perfect Cam...
Reproduction steps: 1. Open user attached project 2. Open SCENEPATH scene 3. Press Play 4. Run to the left wall 5. Enable and disabl... Read more
[Pixel Perfect] Pixels are uneven when using different resolution than P...
How to reproduce: 1. Open attached "case1270952_NotPixelPerfect" project 2. Open Assets/Scenes/Sample Scene 3. Enter Play Mode 4. Op... Read more
[Pixel Perfect] Pixel size relative to the screen resolution changes whe...
How to reproduce: 1. Open attached "1270952_PixelSizeIssue" project 2. Open Assets/_Main/Scenes/New Scene 3. Enter Play Mode 4. Chan... Read more
[Pixel Perfect] Canvas Render Mode: Screen Space - Camera jitters when c...
How to reproduce: 1. Open attached project "repro.zip" and scene "SampleScene" 2. Enter Play mode 3. Press A, D and observe the can... Read more
Importing the 2D Pixel Perfect package may result in exceeded path symbo...
How to reproduce: 1. Create a new project. Make sure that the project path is at least 89 symbols long 2. Open the Package Manager w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow