Search Issue Tracker
UI elements jittering when using Cinemachine Pixel Perfect camera with U...
How to reproduce: 1. Open the project "IN_33963" 2. Enter the Play Mode 3. Move with the "A" and "D" keys Expected result: UI ... Read more
Anti-aliasing doesn't work when using 2D Pixel Perfect
How to reproduce: 1. Open the attached project “PixelPerfect” 2. Open the “TestAaScene” 3. On the Game Window zoom in to the Game... Read more
Materials using ShaderGraph are not displayed by Pixel Perfect Camera wh...
To reproduce: 1. Open the project “Wrong ScreenPosition scale” 2. Open the “TestScene” (Assets → Scenes) 3. Enter Play mode Ex... Read more
Pixel Perfect Camera Height is updated on the third frame
How to reproduce: 1. Open the attached "Ticket Project.zip" Project 2. Open the "TestScene" scene 3. Change the resolution to 1280x7... Read more
Debug Lines are not drawn inside the screen when using Pixel Perfect Cam...
Reproduction steps: 1. Open user attached project 2. Open SCENEPATH scene 3. Press Play 4. Run to the left wall 5. Enable and disabl... Read more
[Pixel Perfect] Pixels are uneven when using different resolution than P...
How to reproduce: 1. Open attached "case1270952_NotPixelPerfect" project 2. Open Assets/Scenes/Sample Scene 3. Enter Play Mode 4. Op... Read more
[Pixel Perfect] Pixel size relative to the screen resolution changes whe...
How to reproduce: 1. Open attached "1270952_PixelSizeIssue" project 2. Open Assets/_Main/Scenes/New Scene 3. Enter Play Mode 4. Chan... Read more
[Pixel Perfect] Canvas Render Mode: Screen Space - Camera jitters when c...
How to reproduce: 1. Open attached project "repro.zip" and scene "SampleScene" 2. Enter Play mode 3. Press A, D and observe the can... Read more
Importing the 2D Pixel Perfect package may result in exceeded path symbo...
How to reproduce: 1. Create a new project. Make sure that the project path is at least 89 symbols long 2. Open the Package Manager w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Font Asset Creator - Error Code [Invalid_File]..." error message is displayed when generating Font Atlas
- Baking Set-Default.CellProbeOcclusionData.bytes does not exist Warning is thrown when generating Lighting for Scene that contains Adaptive Probe Volume
- Crash on mono_custom_attrs_from_class_checked when metadata files are missing in a newly created or old project
- Crash on D3D12GetInterface or freeze in Player built with Direct3D12 when pressing "Esc" button while spectating after character's death
- A different Font Asset is applied when the original Font Asset is deleted while UI Builder is open