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[VisionOS] Particle Systems with Render type set to None persist between...
Reproduction steps: 1. Open the attached “Repro“ project2. Build the project on “visionOS” platform (File > Build Settings > v... Read more
[VisionOS] Rect Mask 2D component does not fully hide nested content whe...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/Scenes/SampleScene.unity" scene3. Enter the Play mo... Read more
[VisionOS] Using an Image component with an Atlassed Sprite assigned cau...
Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Set the Sprite Packer M... Read more
[VisionOS] PolySpatial Object node always outputs (0,0,0) when using the...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Build And Run the project (File > Build And Run)3. Observe the Si... Read more
[VisionOS] GameObjects disappear and reappear when moving the Camera
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/Scenes/SampleScene.unity" scene3. Move the Scene vi... Read more
[VisionOS] Buttons in the Player can not be clicked properly when using ...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Build the project (File > Build Settings)3. In the built Xcode pr... Read more
PolySpatial uses wrong path to read boot.config resulting in an error on...
Steps to reproduce:1. Open the attached user's project "MR_AndroidTest.zip"2. Switch to Android3. Build to an Android device4. Obser... Read more
[VisionOS] UI in the Metal sample for Apple Vision Pro does not work
Reproduction steps:1. Open the attached “Repro“ project2. Open the Build Profiles window (File > Build Profiles)3. Unselect all e... Read more
Child colliders of XRBaseInteractables are ignored when using XRTouchSpa...
Reproduction steps:1. Open the attached "Repro" project2. Run the build on an Apple Vision Pro device or visionOS simulator using Pl... Read more
Icons cannot be added when the VisionOS Platform is selected in the Proj...
How to reproduce:1. Create and open a new project2. Open the Project Settings > Player3. Switch to the VisionOS panel4. Expand Ic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS