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isDebugBuild returns False in the Editor when its value is checked after...
How to reproduce:1. Open the attached project "Case_1317834"2. Build the project3. Observe the Console Window Expected result: isDeb... Read more
Calculate Asset Dependency List is very slow during Addressables build w...
Reproduction steps:1. Open the user's attached project2. Select Window/Analysis/Profiler and enable Deep Profile3. Set Profiler mode... Read more
Material information is not updated correctly when rebuilding asset bundle
Reproduction steps:1. Open project attached(Bundle.zip)2. Build asset bundle (Menu/Demo/Build).3. Press play. <-- Instantiated ob... Read more
Asset bundle dependencies can be broken under some circumstances
Removed references are sometimes kept in asset files and taken into account to determine AB dependencies. Steps:1. Open repro projec... Read more
Unity Scriptable Build Pipeline exception error when building with long ...
How to reproduce:1. Open the attached "ZD_1123041_LongPaths.zip" user project2. Run "Tools > BuildAssetBundles" Expected results:... Read more
All Dependent AssetBundles are changed when modifying a SpriteAtlas in S...
How to reproduce:1. Open the attached project2. In the top toolbar, select Bug Report->Execute3. Inspect the Console Window Expec... Read more
[Scriptable Build Pipeline] Scene Bundles will become corrupted when cha...
How to reproduce:1. Open the user's attached "SBP-MovedSceneFile" project2. In the Menu Bar, click SBP->Build Scenes3. In the con... Read more
Material's transparency is ignored when loaded from AssetBundle with Add...
Reproduction steps:1. Open the attached 'HDRPAddressableMaterial' project2. Go to 'Window -> Asset Management -> Addressables ... Read more
Scriptable Build Pipeline builds asset bundles without including prefab ...
To reproduce:1. Open attached project "SBP_Test.zip"2. In Main Toolbar, go to Assets > BuildAllAssets3. When assets are built, go... Read more
[SBP] Changes made in IProcessSceneWithReport callback during Calculate ...
How to reproduce:1. Open the attached project ("case_1179801-IProcessSceneWithReportAssetBundleIssue.zip")2. Build asset bundles (Te... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open