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65
votes
Fixed

isDebugBuild returns False in the Editor when its value is checked after...

Package: Scriptable BuildPipeline

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Feb 26, 2021

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Version/s: 2018.4, 2019.4, 2020.2.5f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the attached project "Case_1317834"2. Build the project3. Observe the Console Window Expected result: isDeb... Read more

55
votes
Active

Calculate Asset Dependency List is very slow during Addressables build w...

Package: Scriptable BuildPipeline

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Feb 10, 2021

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Version/s: 2018.4.28f1, 2019.4.3f1, 2019.4.16f1, 2020.2, 2021.1, 2021.2

Reproduction steps:1. Open the user's attached project2. Select Window/Analysis/Profiler and enable Deep Profile3. Set Profiler mode... Read more

0
votes
Fixed

Material information is not updated correctly when rebuilding asset bundle

Package: Scriptable BuildPipeline

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May 19, 2017

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Version/s: -

Reproduction steps:1. Open project attached(Bundle.zip)2. Build asset bundle (Menu/Demo/Build).3. Press play. <-- Instantiated ob... Read more

0
votes
Fixed

Asset bundle dependencies can be broken under some circumstances

Package: Scriptable BuildPipeline

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Feb 23, 2018

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Version/s: Unity Source

Removed references are sometimes kept in asset files and taken into account to determine AB dependencies. Steps:1. Open repro projec... Read more

0
votes
Fixed

Unity Scriptable Build Pipeline exception error when building with long ...

Package: Scriptable BuildPipeline

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Oct 27, 2021

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Version/s: 1.19.3

How to reproduce:1. Open the attached "ZD_1123041_LongPaths.zip" user project2. Run "Tools > BuildAssetBundles" Expected results:... Read more

0
votes
Fixed

All Dependent AssetBundles are changed when modifying a SpriteAtlas in S...

Package: Scriptable BuildPipeline

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Oct 30, 2020

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Version/s: 2019.4, 2019.4.13f1, 2021.1

How to reproduce:1. Open the attached project2. In the top toolbar, select Bug Report->Execute3. Inspect the Console Window Expec... Read more

0
votes
Fixed

[Scriptable Build Pipeline] Scene Bundles will become corrupted when cha...

Package: Scriptable BuildPipeline

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Oct 29, 2020

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Version/s: 1.14.0

How to reproduce:1. Open the user's attached "SBP-MovedSceneFile" project2. In the Menu Bar, click SBP->Build Scenes3. In the con... Read more

0
votes
Fixed

Material's transparency is ignored when loaded from AssetBundle with Add...

Package: Scriptable BuildPipeline

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Nov 14, 2021

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Version/s: 2021.2, 2021.2.2f1, 2022.1

Reproduction steps:1. Open the attached 'HDRPAddressableMaterial' project2. Go to 'Window -> Asset Management -> Addressables ... Read more

0
votes
Fixed

Scriptable Build Pipeline builds asset bundles without including prefab ...

Package: Scriptable BuildPipeline

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Aug 19, 2019

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Version/s: 1.5.2

To reproduce:1. Open attached project "SBP_Test.zip"2. In Main Toolbar, go to Assets > BuildAllAssets3. When assets are built, go... Read more

0
votes
By Design

[SBP] Changes made in IProcessSceneWithReport callback during Calculate ...

Package: Scriptable BuildPipeline

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Aug 28, 2019

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Version/s: 1.0.1, 1.5.2

How to reproduce:1. Open the attached project ("case_1179801-IProcessSceneWithReportAssetBundleIssue.zip")2. Build asset bundles (Te... Read more

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