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Metal Editor Support makes the entire Unity editor turn hot pink plus pi...
Using Unity 2017.3.0b1 on Mac if you enable "Metal Editor Support* (Experimental)" in Player settings then the entire Editor UI (exc... Read more
[Metal] Crash in _pthread_kill when using CommandBuffer.GetTemporaryRT o...
How to reproduce: 1. Open the attached "CrashMetal" project and "ShowcaseSceneContactShadows" scene 2. Enable "Main Camera" GameObje... Read more
[.NET4.6] Crash in '_sigtramp > mono_handle_native_crash' calling Debug....
Reproduction steps: 1. Open the attached project with macOS machine. 2. Make sure Scripting Runtime Version is set to .NET 4.6 in Pl... Read more
Shader using HDR cubemap is darker on mobile than PC
To reproduce: 1. Open attached project 2. Notice that two spheres have same brightness level 3. Switch platform to Android or iOS ... Read more
Crash when inspecting types value with FieldOffset attribute when debugging
Steps to reproduce: 1. Open attached project "948223.zip" 2. Open "Sample" scene 3. Open "Test" script with Visual Studio 2017 4. I... Read more
[iOS 11] On-screen keyboard disappears when changing device's orientatio...
To reproduce: 1. Open project attached by QA 2. Build it for iOS. Make sure "New Scene" scene is selected in the build settings 3. L... Read more
Empty Asset packages list when creating a new project
How to reproduce: 1. Open Unity 2. Click on New project 3. Select Add Asset Package Expected result: Window with Standart Asset pac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP
- Errors are not outputted to the console when building the project