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When the prefab which has the missing script is instantiated, the color ...
Reproduction steps: 1. Open the attached project; 2. Click on the prefab "Test Object" and drag it into Hierarchy window; 3. Observe... Read more
[WSA] Player crashes on exit/on being minimized when built with D3D buil...
Steps to reproduce: 1. Open any Unity project 2. Build WSA Universal 10 SDK, Build Type - D3D 3. Open VS solution 4. Deploy on local... Read more
Editor crashes when using get() and set() accessors in MonoBehaviour script
To reproduce: 1. Open repro project 2. Play scene Expected: scene will play Actual: editor crashes Reproduced on: 5.4.4p3, 5.5.0a6... Read more
Unity crashes at CreateNullGfxDevice (repro using Super Text Mesh Plugin)
Unity crashes at CreateNullGfxDevice. Unity crashes when "<q=anybutton>" is pasted to the Text field of Super Text Mesh component. ... Read more
Flythrough mode is stuck when using both mouse buttons
When holding left mouse button and pressing right mouse button, then releasing the left button, mouse cursor is stuck at the Flythro... Read more
[Metal] UnityStandardAssets.CinematicEffects.DepthOfField doesen't work ...
To Reproduce: 1. Download the CorridorDemo project from the Asset Store or from the link in the comment. 2. Open it with Metal Edit... Read more
Taking detailed memory sample of player in profiler spams errors
How to reproduce: 1. Open the attached project 2. Build and run on Android, iOS or Standalone... (in 32 bits) 3. Make sure that Auto... Read more
Editor crashes when trying to export the same package at the same time t...
To reproduce: 1. Open repro project (link in edit) 2. Export 'Textures' folder to desktop 3. When 'Exporting Package' window will di... Read more
[Fog][OpenGL] Start and end positions of fog are higher with OpenGL
Reproduction steps: 1. Open the attached "Fog Macros Test" project. 2. Open and play the "Scenes > Fog dynamic test" scene. 3. Wait... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player