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0
votes
By Design

"SV_Depth" not written to shader

Graphics - General

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Sep 02, 2017

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Version/s: 2017.2.0b8

Reproduction steps: 1. Open "MinimalReproProject.zip" project in 5.6.1f1 2. See the Depth of the Sphere and Image 3. Open the same ... Read more

1
votes
Fixed

Texture2D.LoadRawTextureData() fails to load DXT1 texture with mipmaps d...

Graphics - General

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Sep 10, 2017

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Version/s: 2017.1.0f3

Steps to reproduce: 1. Open attached project 2. Open "dds_test" scene 3. Enter play mode 4. Observe the exception thrown in the con... Read more

0
votes
Fixed

[Physics] Physics.ComputePenetration calculates depth incorrectly for so...

Physics

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Sep 18, 2017

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Version/s: 2017.1.1p2

The Scene contains a capsule collider and a non-convex mesh collider that are slightly overlapping. Physics.ComputePenetration shoul... Read more

0
votes
Fixed

[Mac] Force Quitting Unity results in an Unhandled Exception in the Shad...

Shaders

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Sep 01, 2017

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Version/s: 2017.1.0f3

Reproduction steps: 1. Create a new project 2. Force Quit Unity 3. Open the "ShaderCompiler.log" inside of the Projects Library fol... Read more

0
votes
Fixed

Windows Standalone 64-bit Build Crashes on launch

Windows

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Sep 18, 2017

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Version/s: 2017.3.0b1

Reproduction steps: 1. Create a new project 2. Build for Windows (64-bit) 3. Launch the Standalone Build Expected Result: The Buil... Read more

0
votes
Won't Fix

[Android] Outline gets applied on the whole screen instead of individual...

Mobile

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Sep 04, 2017

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Version/s: 5.6.3p2

Steps to reproduce: 1. Open project attached by QA 2. Open 'Scene1_Intro' scene 3. Select 'Main Camera' and make sure unnecessary sh... Read more

0
votes
Fixed

Metal Editor Support makes the entire Unity editor turn hot pink plus pi...

MacOS

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Sep 18, 2017

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Version/s: 2017.3.0b1

Using Unity 2017.3.0b1 on Mac if you enable "Metal Editor Support* (Experimental)" in Player settings then the entire Editor UI (exc... Read more

0
votes
Fixed

[Metal] Crash in _pthread_kill when using CommandBuffer.GetTemporaryRT o...

Graphics - General

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Sep 05, 2017

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Version/s: 5.6.3f1

How to reproduce: 1. Open the attached "CrashMetal" project and "ShowcaseSceneContactShadows" scene 2. Enable "Main Camera" GameObje... Read more

0
votes
Fixed

[.NET4.6] Crash in '_sigtramp > mono_handle_native_crash' calling Debug....

Mono

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Sep 08, 2017

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Version/s: 2017.2.0b8

Reproduction steps: 1. Open the attached project with macOS machine. 2. Make sure Scripting Runtime Version is set to .NET 4.6 in Pl... Read more

0
votes
Fixed

Shader using HDR cubemap is darker on mobile than PC

Shaders

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Sep 15, 2017

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Version/s: 5.6.3f1

To reproduce: 1. Open attached project 2. Notice that two spheres have same brightness level 3. Switch platform to Android or iOS ... Read more

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