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Timeline: Animator Reference on game object causes issues in Play mode
To reproduce: 1. Open the project, attached by the tester (see link in the edit) 2. Open the "Tanks Timeline" scene 3. Enable the M... Read more
Timeline: Re-assigning reference and removing the reference to camera on...
To reproduce: 1. Open the project, attached by the tester (find download link in the edit) 2. Open the "Tanks Timeline" scene 3. Se... Read more
Moving 2D sprite is laggy in Editor
To reproduce: 1. Open the project, attached by the user (jerky_movment.zip) 2. Open the "s1" scene 3. Enter Play mode 4. Observe ho... Read more
[Linux] Crash running Editor -batchmode -nographics
Reproduction steps: 1. Launch Terminal 2. Write: "/opt/Unity/Editor/Unity -batchmode -nographics" 3. Press Enter and wait for Unity... Read more
[Android] Audio plugins not loaded if the lib name does not match the Wi...
Reproduction steps: 1. Open the attached project; 2. Build the scene "Test" on a device; 3. Open the built app; 4. Move the slider a... Read more
[Mobile] Light of the shuriken is almost invisible on mobile phones
Steps to reproduce: 1) Download attached project and open in Unity 2) In Hierarchy window, select Sparks >> Inspector window >> ena... Read more
[UWP] Cannot build player with IL2CPP backend because of UnityEngine.Ana...
Reproduction steps: 1. Try to build any project using 2017.2 release with IL2CPP scripting backend 2. Fails with following output: ... Read more
NullReferenceException in SceneHierarchyWindow.cs after build process is...
To reproduce: 1. Open attached project 2. Open scene 3. Select Video Player game object 4. Press Ctrl + S key combination 5. Press ... Read more
No icons for XR components
Steps to reproduce : - create a new game object - go to Add component - select the XR category and notice none of the components ha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- XR Ray Interactor Cone Cast doesn't match Gizmo in Scene View when Cone Cast Angle is higher than 10 degrees
- [XR] LODs switch between high and low poly when Objects are near the center of the screen and switch when near the periphery vision
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"