Search Issue Tracker
Duplicate
Votes
4
Found in
2017.1.0f3
Issue ID
933260
Regression
No
Timeline: Animator Reference on game object causes issues in Play mode
To reproduce:
1. Open the project, attached by the tester (see link in the edit)
2. Open the "Tanks Timeline" scene
3. Enable the Main Camera
4. Select the Timeline object in the Hierarchy and scrub through the timeline to see the movement (everything works as expected)
5. Enter Play mode (animations work as expected)
6. Stop the Play mode
7. Expand the Player Motion object in the Hierarchy
8. In the Player object, assign Humanoid animator controller reference to the Animator component
9. Scrub through the timeline (everything works fine)
10. Enter Play mode (animations are wrong)
Expected: Animator doesn't have any effect on the way the animations are played in the timeline OR have a button or toggle in the inspector to override the Animator and other conflicts completely
Reproduced in 2017.1.0b10, 2017.1.0f3, 2017.1.0p2, 2017.2.0b5, 2017.3.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
This is a duplicate of issue #939548