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[Avatar] A specific avatar created with AvatarBuilder.BuildHumanAvatar c...
To reproduce: 1. Open project 2. Open 'Scene' 3. Play scene Expected: scene will be played and game object will be animated Actual:... Read more
[MacOS] Unity 2017.1a6 cannot be launched on MacOS
[MacOS] Unity 2017.1a6 cannot be launched on MacOS To repro: 1. Install Unity 2017.1a6 on MacOS. 2. Launch Unity. Actual result:... Read more
Editor crashes in GameObject::ActivateAwakeRecursivelyInternal when undo...
To reproduce: 1. Create new project 2. Create Empty GameObject 3. Add Rigidbody and Box Collider to gameobject 4. Create a prefab o... Read more
[IL2CPP] Crash on "ProduceClone() [inlined] GetType at BaseObject.h:252"...
Reproduction steps: 1. Open the attached project. 2. Play the "LoaderScene" scene. - Model loads successfully. 3. Build and run it... Read more
SkinnedMeshRenderer shape emitter linked to an Animator without correct ...
To reproduce: 1.Download and open attached. 2.Open "asdf" scene. 3.Select "Particle System" gameObject. 4.Observe the crash. Expec... Read more
Build & Run button does not build, throws an error
To reproduce: 1. Open a new project; 2. Press File > Build & Run (or Ctrl+B); or 2. Press File > Build Settings... > Build & Run. ... Read more
[Rendering][Shader] Default Standard Terrain material is overspecular
Steps to repro: 1. Open attached project and 't1' scene; 2. Notice that there is terrain with Default Standard terrain shader; E... Read more
EditorGUILayout.EnumMaskField does not support having 0 valued consts
Reproduction steps: 1. Load up the attached project and open "testscene.unity" 2. Select "GameObject" in the Hierarchy 3. Note that ... Read more
[WebGL] [Firefox] Console spammed with "Error: WebGL: drawElements: This...
To reproduce: 1) Open attached project 2) In top menu, select 'Portfolio -> Asset Bundles -> Build Asset Bundles' and 'Portfolio -> ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view