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Hidden folders cause errors with Visible Meta Files
How to reproduce: 1. Create a new project 2. Make sure Visible Meta Files are enabled 3. Create a new folder "ABC" in Assets folder... Read more
Shadowmask Overlap mode prints ThreadsafeLinearAllocator::Deallocate! error
Create more than five overlapping stationary lights in the scene and switch the scene visualization mode from Shaded to Shadowmask O... Read more
Locking the Inspector on subscene objects causes their disappearance and...
How to reproduce: 1. Open attached project "874301-repro.zip" 2. Open "Test" scene 3. Add additional scene "Test2" 4. Enter play m... Read more
[Scene Management] Reloading scene after merging in perforce causes Edit...
Regression from Version 5.4.4p2 (53da848b487a) Cannot reproduce it without Perforce, but according to stack trace assigned to Scene ... Read more
deprecation warning on load
-e: when loading a webgl build with the new embedding scheme a warning is shown in FF51 and Chrome55 console -repro: --create new p... Read more
(Untitled)
Crashes when starting up Android applications, most notably VR applications, when attempting to go full screen. The crash happens we... Read more
Win OS to MAC OS - Conflicts are resolved by the server instead of being...
Conflicts happen correctly on the same OS (to my knowledge this is as per design). However, when creating a conflict between two OS ... Read more
Win OS to MAC OS - Initial collab settings are pushed by both first diff...
1. Create a project in any OS (in this example, create it in Windows 10) 2. Enable collaborate and upload project settings 3. Open ... Read more
[Linux] Masked UI contents overflow with artifacts when using Deferred R...
Masked UI contents of ScrollRect overflow its boundaries with visual artifacts when Deferred Rendering Path is used. Steps to repro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
- New selector in Matching Selectors displays as on line -1 in debugger
- The first frames are skipped when playing a video