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Regression: since 5.6.0a6 and in 5.6.0b3 the Sprite rendering order is c...
The problem is with 2DPlatformer package from AssetStore (https://www.assetstore.unity3d.com/en/#!/content/11228) Regression from 5... Read more
"Can't add script behaviour ..." message when trying to add a script fro...
Steps to reproduce: 1. Open the attached project (Add Component Bug.zip) 2. Open the Assets/Test.unity scene 3. Run Unity 4. Observe... Read more
Box for multiline tooltips isn't sized correctly when hovering mouse ove...
To reproduce: 1.Download and Open attached project 2.Open user created editor window by going to Menu->Tooltip Bug ->MyWindow 3.Hove... Read more
Dragging GUISkin asset to the Hierarchy causes a crash in UnityEditorInt...
When .guiskin is from the Assets folder to the Hierarchy, Unity crashes as soon as the boundaries of Hierarchy are entered. Steps t... Read more
[CustomEditor (typeof(StateMachineBehaviour), true)] does not create a c...
Reproduction steps: 1. Open my attached project ("case_867121-test") 2. Open the Animator window 3. Select the "New State" state Ex... Read more
When the program "PLAYS.TV" is turned on, the built game crashes after c...
Reproduction steps: 1. Open the program "AMD Gaming Evolved" and especially "PLAYS.TV" program; 2. Create the new project; 3. Save t... Read more
[Android] Multithreaded Rendering along with Trail Renderer causes appli...
Steps to reproduce: 1) Download attached project 'CrashSceneSwitch.zip' and open in Unity 2) Open 'demo' scene 3) In Hierarchy, fin... Read more
SpeedTree's MaterialPropertyBlock is overriden when wind animation is ap...
To reproduce: 1. Open attached project BugReport.zip 2. Open "BugReport" scene. (if 5.4 or older version is used, then SpeedTree loo... Read more
[iOS] All iOS builds fail when using Mono2x since Unity 5.6.0b3
Steps to reproduce: 1) Create a new project. 2) Build for iOS with Mono2x API. Several similar error messages pop up in the console... Read more
MD and Xamarin autocomplete does not work with scripts within symlinked ...
To reproduce: 1. Open project 2. Open 'TestB.cs' which is in 'Symlinked' folder 3. Call doSomething using the TestA instance Expect... Read more
All about bugs
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