Search Issue Tracker
[Inspector][Metal] Selecting 'Metal Editor Support* (Experimental)' and ...
Steps to reproduce: 1) Open any project. 2) Go to Edit > Project Settings > Player > Other Settings. 3) Tick the 'Metal Editor Suppo... Read more
[Metal] Unlit/Color shader appears lighter with Metal
Materials using Unlit/Color shader are noticeably lighter when using Metal as the Graphics API compared to other APIs. Steps to rep... Read more
Build "Cancelled" due to non-fatal error in Editor.log, even though it i...
To reproduce: 1) Open attached project 2) Build it 3) Notice that the scene is built properly 4) Open Editor.log - it instead says t... Read more
Building with Mono.Cecil crashes in UnitySerializationLogic:IsOrExtendsG...
Steps to reproduce: 1. Open attached project 2. Build on any platform Expected behaviour: Project builds with no errors or crashes ... Read more
[Editor][Shader] Mobile/VertexLit prefab preview window has no lighting ...
To reproduce: 1) Open the attached project 2) Go to Resources 3) Select StoneSand with Inspector and Prefab preview window opened 4... Read more
[VR] Enabling single pass render and linear color space makes the canvas...
Steps to reproduce: 1. Open the attached project 2. Open 'Test' scene 3. Press play 4. Put on the Oculus DK2 HMD As a result, you ... Read more
Scaling rigidbodies with offset child colliders produces unstable results
How to reproduce: 1. Open the attached project "674588Collider.zip" 2. Open and Play "Test" scene 3. Press B and V to scale the Cube... Read more
Global Illumination doesn't work in Build if scene is loaded as an Asset...
If a scene is built as an AssetBundle and is Loaded in another scene, Global Illumination will work in Play mode, but not in Build. ... Read more
Instantiating a UI prefab into another UI prefab crashes player
Steps to reproduce: 1. Open attached project "prefab_instantiation.zip" 2. Open Build settings, add "test" scene and build WSA Unive... Read more
Curve change is applied to all curves in Custom Editor
How to reproduce: 1. Open attached project "860540-repro.zip" and "test" scene 2. Go to Window -> Utility AI Editor 3. Right click ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time