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0
votes
Fixed

[Inspector][Metal] Selecting 'Metal Editor Support* (Experimental)' and ...

Inspector Functionality

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Dec 13, 2016

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Version/s: 5.6.0b1

Steps to reproduce: 1) Open any project. 2) Go to Edit > Project Settings > Player > Other Settings. 3) Tick the 'Metal Editor Suppo... Read more

0
votes
Won't Fix

[Metal] Unlit/Color shader appears lighter with Metal

Graphics - General

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Dec 13, 2016

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Version/s: 5.5.0f3

Materials using Unlit/Color shader are noticeably lighter when using Metal as the Graphics API compared to other APIs. Steps to rep... Read more

0
votes
Fixed

Build "Cancelled" due to non-fatal error in Editor.log, even though it i...

Deployment Management

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Dec 10, 2016

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Version/s: 5.4.3p3

To reproduce: 1) Open attached project 2) Build it 3) Notice that the scene is built properly 4) Open Editor.log - it instead says t... Read more

0
votes
Won't Fix

Building with Mono.Cecil crashes in UnitySerializationLogic:IsOrExtendsG...

UI

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Dec 12, 2016

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Version/s: 5.5.0p1

Steps to reproduce: 1. Open attached project 2. Build on any platform Expected behaviour: Project builds with no errors or crashes ... Read more

1
votes
Fixed

[Editor][Shader] Mobile/VertexLit prefab preview window has no lighting ...

Shaders

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Dec 10, 2016

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Version/s: 5.4.2f2

To reproduce: 1) Open the attached project 2) Go to Resources 3) Select StoneSand with Inspector and Prefab preview window opened 4... Read more

0
votes
Duplicate

[VR] Enabling single pass render and linear color space makes the canvas...

VR

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Nov 18, 2016

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Version/s: 5.4.3f1

Steps to reproduce: 1. Open the attached project 2. Open 'Test' scene 3. Press play 4. Put on the Oculus DK2 HMD As a result, you ... Read more

3
votes
Postponed

Scaling rigidbodies with offset child colliders produces unstable results

Physics

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Feb 23, 2015

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Version/s: 5.0.0f2

How to reproduce: 1. Open the attached project "674588Collider.zip" 2. Open and Play "Test" scene 3. Press B and V to scale the Cube... Read more

2
votes
Duplicate

Global Illumination doesn't work in Build if scene is loaded as an Asset...

Global Illumination

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Dec 07, 2016

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Version/s: 5.5.0f3

If a scene is built as an AssetBundle and is Loaded in another scene, Global Illumination will work in Play mode, but not in Build. ... Read more

10
votes
Fixed

Instantiating a UI prefab into another UI prefab crashes player

UI

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Dec 13, 2016

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Version/s: 5.5.0f3

Steps to reproduce: 1. Open attached project "prefab_instantiation.zip" 2. Open Build settings, add "test" scene and build WSA Unive... Read more

0
votes
Won't Fix

Curve change is applied to all curves in Custom Editor

Animation

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Dec 12, 2016

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Version/s: 5.5.0b10

How to reproduce: 1. Open attached project "860540-repro.zip" and "test" scene 2. Go to Window -> Utility AI Editor 3. Right click ... Read more

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