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Wrong objects placement when importing FBX from Cheetah3D
To reproduce: 1. Open project 2. Drag 'WorldTile00.fbx' from 'meshes' folder to scene Expected result: imported objects will be pl... Read more
Creating a sprite from a texture accesses out of bounds array
Steps to reproduce: 1. Open attached project "SpriteTest.zip" 2. Add "Test" scene to build settings and build WSA Universal 10 SDK 3... Read more
DrawProcedural doesn't render in single-pass stereo on Metal
Reproduction steps: 1. Open the attached project 2. Go to project settings 3. Make sure that the Stereo Rendering Method is set to "... Read more
[Android] Resources and scene doesn't load when using split application ...
How to reproduce: 1. Open the attached project "LoadingBug.zip" 2. Make sure that Split Application binary is enabled in player sett... Read more
UNETWeaver crashes with NullReferenceException when a class inheriting U...
Steps to reproduce: 1. Open attached project "class_test000.zip" 2. Build WSA Universal 10 SDK Result: Build fails and NullReference... Read more
.dll files cause crashes on building if a non-matching architecture is s...
Reproduction steps: 1. Open the attached project in Unity 2. Select the "Mono.Cecil.dll" in the assets 3. Make sure that under Platf... Read more
Index out of range exception is thrown in Windows Development builds
Reproduction steps: 1. Open the attached project in unity 2. Build the project to Windows (Development build, x84_64) 3. Run the exe... Read more
[Android] Missing temp files error after building the project
To reproduce: 1. Open project 2. Open 'Prototype' scene 3. Build project for Android 4. Build project for Mac 5. Build project for A... Read more
Instantiating an object with a Missing Script component attached takes h...
Steps to reproduce: 1. Download and open the latest attached project ("case_857119_Stripped.zip") 2. Open the Profiler window 3. Ent... Read more
Base class ContexMenu() function atribute don't work in Derived classes...
Reproduction Steps: 1. Open "BugRepro" project 2. Select "GameObject" in Hierarchy 3. In Inspector right click on "BaseClass" compon... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time