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[Android] Application crashes if permission request window for photos, m...
Steps to reproduce: 1) Download attached project and open in Unity 2) Build and Run 'TestScene' on a device 3) Wait around 1-2 minu... Read more
Memory usage constantly increases after using UI Canvas at runtime
In play mode, memory usage constantly increases after using UI canvas at runtime. Even if no tasks are performed, memory consumption... Read more
Wrong color for the scenes section in Build Settings
Steps to reproduce : - create a new project - go to Build Settings and notice the color of the scenes section Note: Regression fro... Read more
MonoBehaviour::OnAudioReadFilter processing does not affect audio when A...
To reproduce: 1. Open the "UnityPlayOnAwakeBug" scene in the attached project 2. Select the "Trigger Source" Game Object from the Hi... Read more
2D Colliders Gizmos lag behind the transform of the game object when its...
This might not be a bug, but a possible inconsistency between 3D and 2D Collider Gizmo drawing which might confuse our users To rep... Read more
[UNDO][Regression] Unity crashes after deleting a particle system and un...
To reproduce: 1. Open attached project 2. Open "Test Scene" if not opened 3. In hierarchy, delete "LightEmitter" game object 4. Undo... Read more
Editor Crash while idling
Editor Crash while idling I left the editor open for >1h doing nothing it's quit possibly not easy to repro, but try and open the ... Read more
[CommandBuffers] Realtime shadows are delayed when shadow projection par...
When using command buffers, shadowmaps are delayed when fetching shadow projection parameters. Steps for reproduction: 1) Download... Read more
Simple script will throw "Too many Heap sections"
When running small and large allocation interleaved and leaving some of the small allocation unfreed, suddently mono can not garbage... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects