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0
votes
Fixed

BeginAnimatedCheck API changes breaks backward compatibility.

Animation

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Jul 27, 2017

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Version/s:

BeginAnimatedCheck is an undocumented function in MaterialEditor. We added a new parameter to this function in 2017.1 and this brok... Read more

0
votes
Won't Fix
0
votes
Fixed

[Video Player] H264 and VP8 videos don't play on Android devices

Video

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Jul 27, 2017

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Version/s: 2017.2.0b5

How to reproduce: 1. Open the attached project 2. Build and run Render Texture scene on Android device 3. "Groot_H264_AAC_480x360" s... Read more

0
votes
Duplicate

[Gear VR] Inset viewport works but the main camera renders entirely black

XR SDK

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Jul 28, 2017

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Version/s: 2017.2.0b5

On Note 5 Gear VR a scene with an inset viewport only readers the inset viewport correctly; the remainder of the screen which should... Read more

0
votes
Fixed

LogAssert.Expect(LogType.Error, message) passes with LogType.Warning

Themes

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Jul 27, 2017

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Version/s: 2017.3.0a2

How to reproduce: 1. Open the attached project 2. Open the Test Runner 3. Run tests, both tests pass Expected result: both tests sh... Read more

0
votes
Duplicate

Post Processing Motion Vectors bleeding through geometry

Post Processing

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Jul 26, 2017

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Version/s: 2017.1.0f3

Reproduction steps: 1. Open the attached project(OC link)(11:41 AM) 2. Run the 'MotionVectorBleedingScene' scene. 3. Click 'Show Occ... Read more

0
votes
Fixed

[Regression] Normal Map texture looks all black in the Project View

Themes

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Jul 26, 2017

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Version/s: 2017.2.0b5

Steps to reproduce: 1. Open attached project "935158.zip" 2. Select "heatwave.png" in the Project View 3. Change its texture type to... Read more

6
votes
Fixed

[Windows] Changing Default Audio Output Device does not change audio out...

Audio

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Jul 27, 2017

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Version/s: 2017.1.0p2

The expected behavior is that when you change Default Output Device, the sound starts to play on that device. This is how all applic... Read more

0
votes
Duplicate

[Physics Debug] Vrong visualization in edit mode

Physics

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Jul 27, 2017

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Version/s: 2017.2.0b5

Physics Debug visualizes mesh at zero position when you create a new GameObject 1. Open "PhysicsDebug" window 2. Move scene view a ... Read more

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