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Reflection Probes incur cost (per renderer) regardless of proximity to e...
Reproduction steps: 1. Open project attached (ReflectionProbePrefTest.zip). 2. Open Profiler 3. Start Scene 4. View DrawOpaque in pr... Read more
Incorrect auto layout on enabling/disabling UI child Prefab elements of ...
How to reproduce: 1. Download attached project file 2. Open "UISketches" Scene and press Play 3. In Hierarchy go to TopRightSidebar ... Read more
Setting Material.mainTexture does not refresh texture on UI.Image
Reproduction steps: 1. Open the attached project "Material.mainTexture error on UI.Image.zip"; 2. Open the Test.unity scene; 3. Ente... Read more
Primitive sprite icon in Assets become half size after adjusting compres...
Primitive sprite icon in Assets become half size after adjusting compression 1. Create new project in 2D 2. In Assets, right click ... Read more
[Android] Custom reflection shader is not reflecting game objects
Steps to reproduce: 1) Download attached project 'CameraDepthTexture.zip' and open in Unity 2) Open scene 'simplescene' 3) In Build... Read more
Assert in play mode when Culling Type is set to "Based on Renderers" (m...
Reproduction steps: 1: Open scene "BlastLevelScene" 2: Press play 3: Wait till animation loop ends or Disable/Enable "MetaGameRoot".... Read more
Adding a custom attribute to a derived class makes IsSubclassOf return f...
How to reproduce: 1. Download attached project file and open "AttributeBugReport" Scene 2. In Window Panel go to Tools -> Test The a... Read more
Vertical Layout Group doesn't update the children when the size of one i...
To reproduce: 1. Open the project, attached by the user (UISketches2017.2b.zip) 2. Open "EmptyScene" scene 3. Find PanelItem game o... Read more
Transparent Atlas Sprites bleeding into the sprite when sliced in one axis
How to reproduce: 1. Download attached project and open "Bug" Scene 2. Press Play Expected result: Atlas sprites shouldn't bleed in... Read more
[AW] Last key does not respect previous key's type
A key created after the last key, no longer respects the previous key's type. In this case, all my keys are linear, but when I add a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used
- The "Editor.CreateInspectorGUI" method is being called twice when the Console and the Inspector windows are in the same panel