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[Addressables] Built in Group can be marked as default, which causes Nul...
How to reproduce: 1. Open the attached project ("case_1169726-LWRP-Asset-Bundles-Dependencies") 2. Try building Player Content Expe... Read more
[Shuriken] Separate axes makes particle rotate in opposite direction
Steps to reproduce: 1. Download and import attached project. (ReversedRotation.zip) 2. Play. 3. Select one of two particle system ... Read more
[URP] Graphics.DrawMeshInstanced does not render an instance
How to reproduce: 1. Open attached "kktrails2.zip" project and Trails FX/Demo/Scene scene 2. Enter the Play mode 3. Observe the Game... Read more
[2D][Animation + PSD Importer] Root bone and bone list references disapp...
After adding bones to a 2D character for skeletal animation, exiting and reloading the program changes the Root Bone to a missing tr... Read more
[macOS] Removal of Fullscreen Playmode broke Mac menu bar shortcuts
The PR [https://github.cds.internal.unity3d.com/unity/unity/pull/15107] has a typo when reverting code: The change from if (flags ... Read more
[IL2CPP] Project crashes on socket.release if built to iOS Simulator
1. Open attached project "repro_680283" 2. Build to iOS Simulator 3. Project will crash Note: Issue is not reproducible with device Read more
[Shader Graph] Package Description makes no mention of support for Unive...
The package description for Shader Graph states that it is compatible with LWRP and HDRP, but it does not mention Universal RP. This... Read more
NetworkManager->Spawn info->Register Spawnable Prefabs should throw warn...
NetworkManager->Spawn info->Register Spawnable Prefabs should throw warning on adding prefab without Network Identity 1. What happe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object