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Random amount of elements are added to the ListView when pressing the + ...
How to reproduce: 1. Open the user’s attached “BugReport.zip” project 2. In the Hierarchy window, select “Test01” GameObject 3. In t... Read more
UXML Assets cannot be opened with button from the UI Builder Library sec...
*Steps to reproduce:* 1. Open any Project 2. Navigate to Window > UI Toolkit > UI Builder 3. Add two Elements from the Libr... Read more
Unity Logo texture is included in builds even when Splash Screen is disa...
How to reproduce: 1. Open the “2022.2.0a5_splashTexture“ project 2. In Player Settings disable Splash Screen 3. In Build Settings... Read more
[HDRP] Render Texture is not drawn in the Standalone Build
How to reproduce: 1. Open the attached project named "Case_1285290" 2. Open the SampleScene 3. Observe the render texture in the bot... Read more
Crash with multiple stack traces when using the EntityManager.CopyAndRep...
Reproduction steps: 1. Open the attached “repro-project“ 2. Open the “Assets/Demos/2. Setup/2b. Motion Properties/2b1. Motion Prop... Read more
[Android][Graphics] The Player crashes with "GfxDeviceWorker::RunCommand...
Steps to reproduce: 1. Open the “ReproProject” project 2. Enable Development Build in the Build Settings 3. Build And Run the pro... Read more
See all versions button is missing in the Package manager
1. Create a new project; 2. Open Package manager window; 3. Set package manager to show "All packages"; 4. Expand any package in you... Read more
[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value
If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more
[SpeedTree] Windzone Main/Turbulence settings have no effect
To Reproduuce: 1. Open scene test & play. 2. Observe that changing Main & Turbulence setting on the WindZone object has effect on t... Read more
Time API breaks for exactly two frames when calling SceneManager.LoadSce...
Reproduction steps: 1. Download the attached project "Simulation-Foundation-devin-bug-report" 2. Download the attached "forTesting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object