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[Light Probes] Sharp banding visible in SH Light Probes when using Gamma...
Sharp banding visible when using light probes in gamma color space. Repro steps: 1. Open BounceTest scene in attached project. 2. M... Read more
Scene Template doesn't create a new Scene when the used Scene Template o...
Reproduction steps: # Open the user’s attached project: “SceneTemplateTest” # Open File → New Scene window # Select “ThisTempla... Read more
Errors regarding different serialization layout in Development Build whe...
How to reproduce: 1. Open the attached project 'BugRepro.zip' 2. Build the project (make sure 'Development Build' is ticked) 3. Run ... Read more
Editor gets stuck in the temporary playmode tests Scene when playmode te...
Reproduction steps: 1. Open the attached “Repro“ project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Open the Test Run... Read more
[Andorid] Compute Shader won't be reimported when Graphics API is changed
Reproduction steps: # Open the user’s attached project “GraphicsAPIbug” # Go to Player Settings (menu: Edit > Project Settings >... Read more
Input.GetJoystickNames() returns an empty array when using an MFI contro...
How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro) 2. Open attached proj... Read more
Shaders: #pragma target with trailing comment is not recognized
Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more
PhysicMaterials missing from Standard Assets
Present under SampleScenes, but not Standard Assets. Only the three being used are here. I will re-add these to the repo, but this ... Read more
The first display changes resolution when the second display is activated
Reproduction steps: # Connect a secondary display # Open the user’s attached project # Build and run the project # Set the res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map