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Asmdef in Package is not built when using IL2CPP mode
Reproduction steps: 1. Open attached user project 2. Build using IL2CPP mode Expected result: The cube spins and bounces Actual res... Read more
Analytics package reports errors with absolute path
How to reproduce: 1. Create a new project 2. Install Analytics package 3. Try to produce an error related to Analytics package Expe... Read more
[Oculus XR SDK] Error spamming to logs on Quest: OPENGL NATIVE PLUG-IN E...
After running the graphics tests (and during) I'm seeing a lot of an error being spammed to the log. 1-21 09:23:58.475 22244 22296 ... Read more
[IMGUI] Alpha and Color slider disappears on sliding upwards/downwards i...
Alpha and Color slider disappears on sliding upwards/downwards in the Gradient Editor while setting the color in the Blend mode Ste... Read more
EntityQuery.SetChangedVersionFilter() is adding filters to multiple Enti...
Reproduction steps: 1. Open the attached project “EntityQueryBug“ 2. Enter the Play Mode 3. Observe the Console window Expecte... Read more
Crash on physx::shdfnd::atomicIncrement when adjusting values on a chara...
Reproduction steps: 1. Open the attached project "CrashRepro" 2. Open “Assets/Data/Prefabs/SelfModel/PlayerCharacterWithAnimations... Read more
Operations on the Color32 array are not reflected in WebGL Player when H...
Reproduction steps: 1. Open the attached “WebCamTextureGetSetPixels32WithHDRTest.zip“ project 2. Open the “SampleSceneHDR_Off” sce... Read more
ExecuteMethod uses cached data when running validations after a CI checkout
Reproduction steps: 1. Connect to the remote PC and open the project folder (see Internal notes) 2. Check if the required files exis... Read more
[Quick Search] Add(+) & Remove(-) buttons doesn't work with intended beh...
When Assets are added multiple times until the scrollbar is appeared then on using Add(+) & Remove(-) Buttons they don't show intend... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion