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Input is not registered on emulator
To reproduce: 1. Create a UI button or toggle button 2. Build for WP8.1 (through store apps with phone 8.1 sdk) 3. Deploy to an emul... Read more
[WebGL] Audio sources are not looping when played using PlayScheduled
How to reproduce: 1. Open the attached project ("case_1199920-Unity-bugs.zip") 2. Open the repro scene ("WebGLPlayScheduledLoopBug")... Read more
[Regression] Crash in GfxDevice::SetRenderTargets caused by GrabPass{} i...
1. Open QA stripped project 2. Open scene 3. Switch to android or iOS platform -- CRASH Reproduced on: 5.6.1p2, 2017.1.0b6, 2017.1.... Read more
Memory leak if only one display device is connected when game is using m...
How to reproduce: 1. Open the "DisplayProject_New" project 2. Open the "scene" scene 3. Make sure your computer has only one display... Read more
Animation window lags when rotating gameobjects in animation mode
How to reproduce: 1. Open attached project 2. Open scene Test.unity 3. Open Animation Window 4. Select any gameobject under the Pri... Read more
Text is not aligned correctly when using custom font
Reproduction steps: 1. Open attached project 2. Open scene "FontText" 3. Notice that text is no aligned correctly when using custom ... Read more
The new WWW.bytesDownloaded feature completely freezes Unity
Reproduced on 4.3.0f2 The new WWW.bytesDownloaded feature completely freezes Unity until the download completes. This feature was ... Read more
[Shadows] Shadows on game object intersection are not affected by Blur R...
Reproduction steps: 1. Open attached Unity project. 2. Open "scene" scene. 3. Open "Assets > CustomLightmapParameters" and change "B... Read more
Slow, system-crippling startup of D3D11 players with DisplayPort monitors
1) Locate a machine with an NVIDIA graphics card where the monitor is connected via a DisplayPort connection. 2) Build a Windows Sta... Read more
"Assertion failed on expression: 'pred(*previous, *i)' " is thrown on ad...
Assertion failed on expression: 'pred(*previous, *i)' is thrown when a new scene is added additively to an existing baked scene havi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Colliders are shown with incorrect scale when observed through the Physics Debugger Collision Geometry view
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened