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[Documentation][HDRP] Hyperlinks for Volumetric Fog are broken in the Vo...
*Steps to reproduce:* # Open the attached project # Open Volumetric Samples Scene # Inspect the Samples Showcase window or sel... Read more
[Documentation][HDRP] Hyperlinks for WaterSystem are broken in the Water...
*Steps to reproduce:* # Open the attached project # Open the Island Scene # Inspect the Samples Showcase window or select Wate... Read more
Nullref in TMPro text on Standalone Build Shutdown
# What happened Nullref in TMPro text on Standalone Build Shutdown # How can we reproduce it using the example you attached ... Read more
“SGICE003” is thrown to the Console when including "UnityEngine" in a sc...
How to reproduce: 1. Open the “SurvivorLike“ project 2. Observe the Console Expected result: No “SGICE003” error is thrown Act... Read more
"Asset Database is set to Read Only" error is thrown when an asset has a...
How to reproduce: 1. Open the “multiplayer_bug“ project 2. Select Window → Multiplayer Play Mode 3. Enable a Virtual Player 4. E... Read more
HDRP LightLateUpdate allocates every frame for each light in the scene w...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/OutdoorsScene“ scene 3. Open the Profiler window (Wind... Read more
[Metal] Constant buffer state is invalid error is thrown when HDRP Water...
*Steps to reproduce:* 1. Open the attached project named "HDRP_Metal_Issue" 2. Open the Pool Scene 3. Enter Play mode 4.... Read more
[URP][RG] "Invalid version: 20" with the URP Cockpit sample
*Steps to reproduce:* 1. Compile and start latest Unity version (Trunk). 2. Download the URP sample project and open the Cockp... Read more
[VisionOS] Certain number of cubes cause FPS to drop on Vision Pro
Reproduction steps: 1. Open the attached “Repro“ project 2. Build the project on “visionOS” platform (File > Build Settings > visi... Read more
[VisionOS] visionos build do not add plugin or frameworks
Reproduction steps: 1. Open the attached “Repro“ project 2. Build the project on “visionOS” platform (File > Build Settings > visi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Player Settings] [Common] [Shader Variant Loading Settings] - Shader chunk count, size, override should be changed per profile and not globally
- [Player Settings] [Android] [Publishing] - Key Store Password and Key Alias Password are disabled for build profiles
- Draw call batching does not work when using identical Sprite Renderers in URP
- Selecting a GameObject in the Scene View selects a GameObject behind it instead when GPU Resident Drawer is enabled
- Crash on ScriptableBatchRenderer::RenderMultipleMeshes when entering the Play mode on a specific project